Mario Kart 64
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Harbour.h
Go to the documentation of this file.
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#pragma once
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#include <libultraship.h>
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#include "
Course.h
"
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extern
"C"
{
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#include "
mario_raceway_vertices.h
"
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#include "
mario_raceway_displaylists.h
"
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#include "
course_offsets.h
"
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#include "
camera.h
"
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#include "
data/some_data.h
"
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#include "
objects.h
"
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#include "
path_spawn_metadata.h
"
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#include "
mario_raceway_data.h
"
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extern
const
course_texture
test_course_textures
[];
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}
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class
Harbour
:
public
Course
{
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public
:
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virtual
~Harbour
() =
default
;
// Virtual destructor for proper cleanup in derived classes
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// Constructor
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explicit
Harbour
();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual
void
Load
()
override
;
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virtual
void
LoadTextures
()
override
;
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virtual
void
BeginPlay
()
override
;
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virtual
void
WhatDoesThisDo
(
Player
* player, int8_t playerId)
override
;
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virtual
void
WhatDoesThisDoAI
(
Player
* player, int8_t playerId)
override
;
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virtual
void
Render
(
struct
UnkStruct_800DC5EC
*)
override
;
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virtual
bool
IsMod
()
override
;
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};
Course.h
test_course_textures
const course_texture test_course_textures[]
camera.h
Course
Harbour::WhatDoesThisDo
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition
Harbour.cpp:763
Harbour::Harbour
Harbour()
Definition
Harbour.cpp:519
Harbour::Load
virtual void Load() override
Definition
Harbour.cpp:600
Harbour::Render
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition
Harbour.cpp:793
Harbour::IsMod
virtual bool IsMod() override
Definition
Harbour.cpp:815
Harbour::BeginPlay
virtual void BeginPlay() override
Definition
Harbour.cpp:692
Harbour::WhatDoesThisDoAI
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition
Harbour.cpp:778
Harbour::LoadTextures
virtual void LoadTextures() override
Definition
Harbour.cpp:621
Harbour::~Harbour
virtual ~Harbour()=default
course_offsets.h
mario_raceway_data.h
mario_raceway_displaylists.h
mario_raceway_vertices.h
objects.h
path_spawn_metadata.h
some_data.h
Player
Definition
common_structs.h:264
UnkStruct_800DC5EC
Definition
code_800029B0.h:9
course_texture
Definition
course_offsets.h:10
src
engine
courses
Harbour.h
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