Mario Kart 64
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Harbour Class Reference

#include <Harbour.h>

Inheritance diagram for Harbour:
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Public Member Functions

virtual ~Harbour ()=default
 
 Harbour ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual bool IsMod () override
 

Constructor & Destructor Documentation

◆ ~Harbour()

virtual Harbour::~Harbour ( )
virtualdefault

◆ Harbour()

Harbour::Harbour ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void Harbour::BeginPlay ( )
overridevirtual

◆ IsMod()

bool Harbour::IsMod ( )
overridevirtual

◆ Load()

void Harbour::Load ( )
overridevirtual
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◆ LoadTextures()

void Harbour::LoadTextures ( )
overridevirtual
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◆ Render()

void Harbour::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ WhatDoesThisDo()

void Harbour::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void Harbour::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: