Mario Kart 64
Loading...
Searching...
No Matches
LuigiRaceway.h
Go to the documentation of this file.
1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10#include "course_offsets.h"
11#include "camera.h"
12#include "data/some_data.h"
13#include "objects.h"
14#include "path_spawn_metadata.h"
16}
17
18class LuigiRaceway : public Course {
19 void Jumbotron();
20
21 public:
22 virtual ~LuigiRaceway() = default; // Virtual destructor for proper cleanup in derived classes
23
24 // Constructor
25 explicit LuigiRaceway();
26
27 // virtual void Load(const char* courseVtx,
28 // course_texture* textures, const char* displaylists, size_t dlSize);
29 virtual void Load() override;
30 virtual void LoadTextures() override;
31 virtual void BeginPlay() override;
32 virtual void InitCourseObjects() override;
33 virtual void SomeSounds() override;
34 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
35 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
36 virtual void SetStaffGhost() override;
37 virtual void Render(struct UnkStruct_800DC5EC*) override;
38 virtual void RenderCredits() override;
39 virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
40 f32* arg7) override;
41};
const course_texture luigi_raceway_textures[]
Definition LuigiRaceway.cpp:43
virtual void BeginPlay() override
Definition LuigiRaceway.cpp:180
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition LuigiRaceway.cpp:384
virtual void SomeSounds() override
Definition LuigiRaceway.cpp:213
virtual void Load() override
Definition LuigiRaceway.cpp:167
virtual ~LuigiRaceway()=default
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition LuigiRaceway.cpp:218
void Jumbotron()
Definition LuigiRaceway.cpp:259
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition LuigiRaceway.cpp:314
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition LuigiRaceway.cpp:232
virtual void RenderCredits() override
Definition LuigiRaceway.cpp:380
LuigiRaceway()
Definition LuigiRaceway.cpp:87
virtual void LoadTextures() override
Definition LuigiRaceway.cpp:175
virtual void SetStaffGhost() override
Definition LuigiRaceway.cpp:246
virtual void InitCourseObjects() override
Definition LuigiRaceway.cpp:204
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10