Mario Kart 64
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RainbowRoad.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class RainbowRoad : public Course {
19public:
20 virtual ~RainbowRoad() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit RainbowRoad();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void LoadTextures() override;
29 virtual void BeginPlay() override;
30 virtual void InitClouds() override;
31 virtual void UpdateClouds(s32, Camera*) override;
32 virtual void InitCourseObjects() override;
33 virtual void UpdateCourseObjects() override;
34 virtual void RenderCourseObjects(s32 cameraId) override;
35 virtual void SomeSounds() override;
36 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
37 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
38 virtual void Render(struct UnkStruct_800DC5EC*) override;
39 virtual void RenderCredits() override;
40 virtual void Waypoints(Player* player, int8_t playerId) override;
41 virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
42 virtual void CreditsSpawnActors() override;
43 virtual void Destroy() override;
44};
const course_texture rainbow_road_textures[]
Definition RainbowRoad.cpp:37
virtual void RenderCredits() override
Definition RainbowRoad.cpp:217
virtual void InitCourseObjects() override
Definition RainbowRoad.cpp:179
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:207
RainbowRoad()
Definition RainbowRoad.cpp:47
virtual void Waypoints(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:221
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:205
virtual void RenderCourseObjects(s32 cameraId) override
Definition RainbowRoad.cpp:195
virtual void SomeSounds() override
Definition RainbowRoad.cpp:202
virtual void UpdateCourseObjects() override
Definition RainbowRoad.cpp:188
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition RainbowRoad.cpp:225
virtual ~RainbowRoad()=default
virtual void InitClouds() override
Definition RainbowRoad.cpp:171
virtual void LoadTextures() override
Definition RainbowRoad.cpp:142
virtual void CreditsSpawnActors() override
Definition RainbowRoad.cpp:238
virtual void BeginPlay() override
Definition RainbowRoad.cpp:145
virtual void UpdateClouds(s32, Camera *) override
Definition RainbowRoad.cpp:175
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition RainbowRoad.cpp:209
virtual void Load() override
Definition RainbowRoad.cpp:124
virtual void Destroy() override
Definition RainbowRoad.cpp:247
Definition camera.h:27
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10