#include <RainbowRoad.h>
◆ ~RainbowRoad()
virtual RainbowRoad::~RainbowRoad |
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virtualdefault |
◆ RainbowRoad()
RainbowRoad::RainbowRoad |
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explicit |
◆ BeginPlay()
void RainbowRoad::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
void RainbowRoad::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
void RainbowRoad::Destroy |
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overridevirtual |
◆ DrawWater()
void RainbowRoad::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitClouds()
void RainbowRoad::InitClouds |
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overridevirtual |
◆ InitCourseObjects()
void RainbowRoad::InitCourseObjects |
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overridevirtual |
◆ Load()
void RainbowRoad::Load |
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overridevirtual |
◆ LoadTextures()
void RainbowRoad::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
void RainbowRoad::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
void RainbowRoad::RenderCredits |
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overridevirtual |
◆ SomeSounds()
void RainbowRoad::SomeSounds |
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overridevirtual |
◆ UpdateClouds()
void RainbowRoad::UpdateClouds |
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s32 | sp1C, |
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Camera * | camera ) |
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overridevirtual |
◆ UpdateCourseObjects()
void RainbowRoad::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
void RainbowRoad::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
void RainbowRoad::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
void RainbowRoad::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: