#include <RainbowRoad.h>
◆ RainbowRoad()
| RainbowRoad::RainbowRoad |
( |
| ) |
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explicit |
◆ BeginPlay()
| void RainbowRoad::BeginPlay |
( |
| ) |
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overridevirtual |
◆ CreditsSpawnActors()
| void RainbowRoad::CreditsSpawnActors |
( |
| ) |
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overridevirtual |
◆ Destroy()
| void RainbowRoad::Destroy |
( |
| ) |
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overridevirtual |
◆ Draw()
◆ DrawCredits()
| void RainbowRoad::DrawCredits |
( |
| ) |
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overridevirtual |
◆ DrawTrackObjects()
| void RainbowRoad::DrawTrackObjects |
( |
s32 | cameraId | ) |
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overridevirtual |
◆ DrawTransparency()
| void RainbowRoad::DrawTransparency |
( |
ScreenContext * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitTrackObjects()
| void RainbowRoad::InitTrackObjects |
( |
| ) |
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overridevirtual |
◆ Load()
| void RainbowRoad::Load |
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| ) |
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overridevirtual |
◆ SomeSounds()
| void RainbowRoad::SomeSounds |
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overridevirtual |
◆ TickTrackObjects()
| void RainbowRoad::TickTrackObjects |
( |
| ) |
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overridevirtual |
◆ Waypoints()
| void RainbowRoad::Waypoints |
( |
Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void RainbowRoad::WhatDoesThisDo |
( |
Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void RainbowRoad::WhatDoesThisDoAI |
( |
Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: