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SpaghettiKart
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#include "engine/registry/RegisterContent.h"#include "engine/CoreMath.h"#include "engine/AllActors.h"#include "common_structs.h"#include "actors.h"#include "actor_types.h"#include "assets/textures/other_textures.h"Functions | |
| void | RegisterActors (Registry< ActorInfo, const SpawnParams & > &r) |
| void RegisterActors | ( | Registry< ActorInfo, const SpawnParams & > & | r | ) |
DO NOT RE-ORDER ANYTHING IN THESE FILES
It will result in differing Ids