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RegisterItemTables.cpp File Reference
#include "RegisterContent.h"
#include <utility>
#include "engine/RandomItemTable.h"
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Enumerations

enum  RANK {
  RANK_ONE , RANK_TWO , RANK_THREE , RANK_FOUR ,
  RANK_FIVE , RANK_SIX , RANK_SEVEN , RANK_EIGHT
}
 

Functions

void RegisterHumanItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterCPUItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterHardCPUItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterVersus2PItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterVersus3PItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterVersus4PItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterBattleItemTable (DataRegistry< RandomItemTable > &r)
 
void RegisterItemTables (DataRegistry< RandomItemTable > &r)
 

Enumeration Type Documentation

◆ RANK

enum RANK

DO NOT RE-ORDER ANYTHING IN THESE FILES

It will result in differing Ids

Enumerator
RANK_ONE 
RANK_TWO 
RANK_THREE 
RANK_FOUR 
RANK_FIVE 
RANK_SIX 
RANK_SEVEN 
RANK_EIGHT 

Function Documentation

◆ RegisterBattleItemTable()

void RegisterBattleItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterCPUItemTable()

void RegisterCPUItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterHardCPUItemTable()

void RegisterHardCPUItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterHumanItemTable()

void RegisterHumanItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterItemTables()

void RegisterItemTables ( DataRegistry< RandomItemTable > & r)
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◆ RegisterVersus2PItemTable()

void RegisterVersus2PItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterVersus3PItemTable()

void RegisterVersus3PItemTable ( DataRegistry< RandomItemTable > & r)
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◆ RegisterVersus4PItemTable()

void RegisterVersus4PItemTable ( DataRegistry< RandomItemTable > & r)
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