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std::unordered_map< int32_t, const char * > | GameUI::aspectRatioPresetLabels |
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const float | GameUI::aspectRatioPresetsX [] = { 0.0f, 16.0f, 4.0f, 16.0f, 5.0f, 16.0f, 21.0f } |
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const float | GameUI::aspectRatioPresetsY [] = { 0.0f, 9.0f, 3.0f, 9.0f, 3.0f, 10.0f, 9.0f } |
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const int | GameUI::default_aspectRatio = 1 |
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const char * | GameUI::pixelCountPresetLabels [] |
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const int | GameUI::pixelCountPresets [] = { 480, 240, 480, 720, 960, 1200, 1440, 1080, 2160 } |
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const int | GameUI::default_pixelCount = 0 |
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const uint32_t | GameUI::minVerticalPixelCount = SCREEN_HEIGHT |
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const uint32_t | GameUI::maxVerticalPixelCount = 4320 |
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const unsigned short | GameUI::default_maxIntegerScaleFactor = 6 |
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const ImVec4 | GameUI::messageColor [] |
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static const float | GameUI::enhancementSpacerHeight = 19.0f |
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static bool | GameUI::update [3] |
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static short | GameUI::max_integerScaleFactor = default_maxIntegerScaleFactor |
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static short | GameUI::integerScale_maximumBounds = 1 |
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static int32_t | GameUI::item_aspectRatio |
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static int32_t | GameUI::item_pixelCount |
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static float | GameUI::aspectRatioX |
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static float | GameUI::aspectRatioY |
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static int32_t | GameUI::verticalPixelCount |
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static bool | GameUI::showHorizontalResField |
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static int32_t | GameUI::horizontalPixelCount |
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static bool | GameUI::disabled_everything |
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static bool | GameUI::disabled_pixelCount |
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static RegisterMenuUpdateFunc | GameUI::updateFunc (UpdateResolutionVars, "Settings", "Graphics") |
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static RegisterMenuInitFunc | GameUI::initFunc (RegisterResolutionWidgets) |
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