3#include <libultraship.h>
27 virtual void Load()
override;
34 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
const course_texture sherbet_land_textures[]
Definition SherbetLand.cpp:38
SherbetLand()
Definition SherbetLand.cpp:47
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:145
virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:278
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition SherbetLand.cpp:239
virtual void UpdateCourseObjects() override
Definition SherbetLand.cpp:227
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:252
virtual void Load() override
Definition SherbetLand.cpp:134
virtual void RenderCourseObjects(s32 cameraId) override
Definition SherbetLand.cpp:233
virtual void BeginPlay() override
Definition SherbetLand.cpp:152
virtual ~SherbetLand()=default
virtual void RenderCredits() override
Definition SherbetLand.cpp:248
Definition common_structs.h:147
Definition code_800029B0.h:9
Definition course_offsets.h:10