Mario Kart 64
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SherbetLand Class Reference

#include <SherbetLand.h>

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Public Member Functions

virtual ~SherbetLand ()=default
 
 SherbetLand ()
 
virtual void Load () override
 
virtual f32 GetWaterLevel (FVector pos, Collision *collision) override
 
virtual void BeginPlay () override
 
virtual void UpdateCourseObjects () override
 
virtual void RenderCourseObjects (s32 cameraId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 

Constructor & Destructor Documentation

◆ ~SherbetLand()

virtual SherbetLand::~SherbetLand ( )
virtualdefault

◆ SherbetLand()

SherbetLand::SherbetLand ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void SherbetLand::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void SherbetLand::CreditsSpawnActors ( )
overridevirtual
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◆ DrawWater()

void SherbetLand::DrawWater ( struct UnkStruct_800DC5EC * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ GetWaterLevel()

f32 SherbetLand::GetWaterLevel ( FVector pos,
Collision * collision )
overridevirtual
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◆ Load()

void SherbetLand::Load ( )
overridevirtual
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◆ Render()

void SherbetLand::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCourseObjects()

void SherbetLand::RenderCourseObjects ( s32 cameraId)
overridevirtual
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◆ RenderCredits()

void SherbetLand::RenderCredits ( )
overridevirtual
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◆ UpdateCourseObjects()

void SherbetLand::UpdateCourseObjects ( )
overridevirtual
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The documentation for this class was generated from the following files: