#include <SherbetLand.h>
◆ ~SherbetLand()
virtual SherbetLand::~SherbetLand |
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virtualdefault |
◆ SherbetLand()
SherbetLand::SherbetLand |
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explicit |
◆ BeginPlay()
void SherbetLand::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
void SherbetLand::CreditsSpawnActors |
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overridevirtual |
◆ DrawWater()
void SherbetLand::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ GetWaterLevel()
◆ Load()
void SherbetLand::Load |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
void SherbetLand::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
void SherbetLand::RenderCredits |
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overridevirtual |
◆ UpdateCourseObjects()
void SherbetLand::UpdateCourseObjects |
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overridevirtual |
The documentation for this class was generated from the following files: