#include <SherbetLand.h>
◆ SherbetLand()
| SherbetLand::SherbetLand |
( |
| ) |
|
|
explicit |
◆ BeginPlay()
| void SherbetLand::BeginPlay |
( |
| ) |
|
|
overridevirtual |
◆ CreditsSpawnActors()
| void SherbetLand::CreditsSpawnActors |
( |
| ) |
|
|
overridevirtual |
◆ Draw()
◆ DrawCredits()
| void SherbetLand::DrawCredits |
( |
| ) |
|
|
overridevirtual |
◆ DrawTrackObjects()
| void SherbetLand::DrawTrackObjects |
( |
s32 | cameraId | ) |
|
|
overridevirtual |
◆ DrawTransparency()
| void SherbetLand::DrawTransparency |
( |
ScreenContext * | screen, |
|
|
uint16_t | pathCounter, |
|
|
uint16_t | cameraRot, |
|
|
uint16_t | playerDirection ) |
|
overridevirtual |
◆ GetWaterLevel()
◆ Load()
| void SherbetLand::Load |
( |
| ) |
|
|
overridevirtual |
◆ TickTrackObjects()
| void SherbetLand::TickTrackObjects |
( |
| ) |
|
|
overridevirtual |
The documentation for this class was generated from the following files: