Mario Kart 64
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YoshiValley.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class YoshiValley : public Course {
19public:
20 virtual ~YoshiValley() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit YoshiValley();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void LoadTextures() override;
29 virtual void BeginPlay() override;
30 virtual void InitCourseObjects() override;
31 virtual void UpdateCourseObjects() override;
32 virtual void RenderCourseObjects(s32 cameraId) override;
33 virtual void SomeSounds() override;
34 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
35 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
36 virtual void Render(struct UnkStruct_800DC5EC*) override;
37 virtual void RenderCredits() override;
38 virtual void ScrollingTextures() override;
39 virtual void Waypoints(Player* player, int8_t playerId) override;
40 virtual void CreditsSpawnActors() override;
41 virtual void Destroy() override;
42};
const course_texture yoshi_valley_textures[]
Definition YoshiValley.cpp:40
virtual void InitCourseObjects() override
Definition YoshiValley.cpp:207
virtual void RenderCourseObjects(s32 cameraId) override
Definition YoshiValley.cpp:213
YoshiValley()
Definition YoshiValley.cpp:58
virtual void Load() override
Definition YoshiValley.cpp:136
virtual void ScrollingTextures() override
Definition YoshiValley.cpp:240
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:221
virtual void SomeSounds() override
Definition YoshiValley.cpp:216
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:219
virtual void UpdateCourseObjects() override
Definition YoshiValley.cpp:210
virtual void LoadTextures() override
Definition YoshiValley.cpp:146
virtual void RenderCredits() override
Definition YoshiValley.cpp:232
virtual void CreditsSpawnActors() override
Definition YoshiValley.cpp:242
virtual ~YoshiValley()=default
virtual void Waypoints(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:236
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition YoshiValley.cpp:223
virtual void Destroy() override
Definition YoshiValley.cpp:252
virtual void BeginPlay() override
Definition YoshiValley.cpp:150
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10