SpaghettiKart
Loading...
Searching...
No Matches
YoshiValley Class Reference

#include <YoshiValley.h>

Inheritance diagram for YoshiValley:
[legend]
Collaboration diagram for YoshiValley:
[legend]

Public Member Functions

 YoshiValley ()
 
virtual void Load () override
 
virtual void BeginPlay () override
 
virtual void InitTrackObjects () override
 
virtual void TickTrackObjects () override
 
virtual void DrawTrackObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Draw (ScreenContext *) override
 
virtual void DrawCredits () override
 
virtual void Waypoints (Player *player, int8_t playerId) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ YoshiValley()

YoshiValley::YoshiValley ( )
explicit
Here is the call graph for this function:

Member Function Documentation

◆ BeginPlay()

void YoshiValley::BeginPlay ( )
overridevirtual
Bug
Skip spawning in credits due to animation crash for now
Here is the call graph for this function:

◆ CreditsSpawnActors()

void YoshiValley::CreditsSpawnActors ( )
overridevirtual
Here is the call graph for this function:

◆ Destroy()

void YoshiValley::Destroy ( )
overridevirtual

◆ Draw()

void YoshiValley::Draw ( ScreenContext * arg0)
overridevirtual
Here is the call graph for this function:

◆ DrawCredits()

void YoshiValley::DrawCredits ( )
overridevirtual
Here is the call graph for this function:

◆ DrawTrackObjects()

void YoshiValley::DrawTrackObjects ( s32 cameraId)
overridevirtual

◆ InitTrackObjects()

void YoshiValley::InitTrackObjects ( )
overridevirtual

◆ Load()

void YoshiValley::Load ( )
overridevirtual
Here is the call graph for this function:

◆ SomeSounds()

void YoshiValley::SomeSounds ( )
overridevirtual

◆ TickTrackObjects()

void YoshiValley::TickTrackObjects ( )
overridevirtual

◆ Waypoints()

void YoshiValley::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void YoshiValley::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void YoshiValley::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: