Mario Kart 64
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YoshiValley Class Reference

#include <YoshiValley.h>

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Public Member Functions

virtual ~YoshiValley ()=default
 
 YoshiValley ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void UpdateCourseObjects () override
 
virtual void RenderCourseObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void ScrollingTextures () override
 
virtual void Waypoints (Player *player, int8_t playerId) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~YoshiValley()

virtual YoshiValley::~YoshiValley ( )
virtualdefault

◆ YoshiValley()

YoshiValley::YoshiValley ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void YoshiValley::BeginPlay ( )
overridevirtual
Bug
Skip spawning in credits due to animation crash for now
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◆ CreditsSpawnActors()

void YoshiValley::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void YoshiValley::Destroy ( )
overridevirtual

◆ InitCourseObjects()

void YoshiValley::InitCourseObjects ( )
overridevirtual

◆ Load()

void YoshiValley::Load ( )
overridevirtual
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◆ LoadTextures()

void YoshiValley::LoadTextures ( )
overridevirtual
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◆ Render()

void YoshiValley::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCourseObjects()

void YoshiValley::RenderCourseObjects ( s32 cameraId)
overridevirtual

◆ RenderCredits()

void YoshiValley::RenderCredits ( )
overridevirtual
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◆ ScrollingTextures()

void YoshiValley::ScrollingTextures ( )
overridevirtual

◆ SomeSounds()

void YoshiValley::SomeSounds ( )
overridevirtual

◆ UpdateCourseObjects()

void YoshiValley::UpdateCourseObjects ( )
overridevirtual

◆ Waypoints()

void YoshiValley::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void YoshiValley::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void YoshiValley::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: