#include <YoshiValley.h>
◆ YoshiValley()
| YoshiValley::YoshiValley |
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| ) |
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explicit |
◆ BeginPlay()
| void YoshiValley::BeginPlay |
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overridevirtual |
- Bug
- Skip spawning in credits due to animation crash for now
◆ CreditsSpawnActors()
| void YoshiValley::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void YoshiValley::Destroy |
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overridevirtual |
◆ Draw()
◆ DrawCredits()
| void YoshiValley::DrawCredits |
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overridevirtual |
◆ DrawTrackObjects()
| void YoshiValley::DrawTrackObjects |
( |
s32 | cameraId | ) |
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overridevirtual |
◆ InitTrackObjects()
| void YoshiValley::InitTrackObjects |
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overridevirtual |
◆ Load()
| void YoshiValley::Load |
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overridevirtual |
◆ SomeSounds()
| void YoshiValley::SomeSounds |
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overridevirtual |
◆ TickTrackObjects()
| void YoshiValley::TickTrackObjects |
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overridevirtual |
◆ Waypoints()
| void YoshiValley::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void YoshiValley::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void YoshiValley::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: