#include <YoshiValley.h>
◆ ~YoshiValley()
virtual YoshiValley::~YoshiValley |
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virtualdefault |
◆ YoshiValley()
YoshiValley::YoshiValley |
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explicit |
◆ BeginPlay()
void YoshiValley::BeginPlay |
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overridevirtual |
- Bug
- Skip spawning in credits due to animation crash for now
◆ CreditsSpawnActors()
void YoshiValley::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
void YoshiValley::Destroy |
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overridevirtual |
◆ InitCourseObjects()
void YoshiValley::InitCourseObjects |
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overridevirtual |
◆ Load()
void YoshiValley::Load |
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overridevirtual |
◆ LoadTextures()
void YoshiValley::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
void YoshiValley::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
void YoshiValley::RenderCredits |
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overridevirtual |
◆ ScrollingTextures()
void YoshiValley::ScrollingTextures |
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overridevirtual |
◆ SomeSounds()
void YoshiValley::SomeSounds |
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overridevirtual |
◆ UpdateCourseObjects()
void YoshiValley::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
void YoshiValley::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
void YoshiValley::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
void YoshiValley::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: