Mario Kart 64
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camera.h
Go to the documentation of this file.
1#ifndef CAMERA_H
2#define CAMERA_H
3
4#include <libultraship.h>
5#include <common_structs.h>
6
14#ifdef AVOID_UB
15#define BAD_RETURN(cmd) void
16#else
17#define BAD_RETURN(cmd) cmd
18#endif
19
20typedef struct {
21 f32 unk_0;
22 s16 unk_4;
23 s16 unk_6;
24 s16 unk_8;
26
27typedef struct {
28 /* 0x00 */ Vec3f pos;
29 /* 0x0C */ Vec3f lookAt;
30 // This is expected to be a normalized vector, indicates what direction is "up" for the camera
31 /* 0x18 */ Vec3f up;
32 // I think these are the "nautical angles" between pos and lookAt
33 // rot[0] = roll? Does nothing?, rot[1] = yaw, rot[2] = pitch
34 /* 0x24 */ Vec3s rot;
35 /* 0x2A */ u16 someBitFlags;
36 /* 0x2C */ s16 unk_2C;
37 /* 0x2E */ s16 unk_2E;
38 /* 0x30 */ Vec3f unk_30;
39 /* 0x3C */ Vec3f unk_3C;
40 /* 0x48 */ s32 unk_48;
41 /* 0x4C */ s32 unk_4C;
42 /* 0x50 */ s32 unk_50;
43 /* 0x54 */ Collision collision;
44 // When you hit a wall (or another driver) the camera's pos and lookAt bounce up and down. This is the velocity(?)
45 // of that bouncing
47 // Timer for wall-hit bounce. Counts up instead of down
48 /* 0xA0 */ f32 unk_A0;
49 /* 0xA4 */ s32 unk_A4;
50 /* 0xA8 */ s32 unk_A8;
51 /* 0xAC */ s16 unk_AC;
52 // Id of the player the camera is following.
53 /* 0xAE */ s16 playerId;
54 // Seems related to camera movement during drifting
55 /* 0xB0 */ s16 unk_B0;
56 /* 0xB2 */ s16 unk_B2;
57 /* 0xB4 */ f32 unk_B4;
58 size_t cameraId;
59} Camera; /* size = 0xB8 */
60
61void camera_init(f32, f32, f32, s16, u32, s32);
62void freecam_init(f32 posX, f32 posY, f32 posZ, s16 rot, u32 arg4, s32 cameraId);
64void func_8001CA24(Player*, f32);
65void func_8001CA78(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32, s32);
66void func_8001CCEC(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32*, s16, s16);
67void func_8001D53C(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16, s16);
68void func_8001D794(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16);
69void func_8001D944(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32*, s16, s16);
70void func_8001E0C4(Camera*, Player*, s8);
71void func_8001E45C(Camera*, Player*, s8);
72void func_8001E8E8(Camera*, Player*, s8);
73void func_8001EA0C(Camera*, Player*, s8);
74void func_8001EE98(Player*, Camera*, s8);
75void func_8001F394(Player*, f32*);
76void func_8001F87C(s32);
77
78extern f32 D_800DDB30[];
79
80extern Camera cameras[];
81extern Camera* camera1;
82extern Camera* camera2;
83extern Camera* camera3;
84extern Camera* camera4;
86
87// end of camera.c variables
88
89extern s8 D_80164A89;
90
91extern s32 D_80164A08[4];
92
93extern s32 D_80164A28;
94extern s32 D_80164A2C;
95extern f32 D_80164A30;
96extern f32 D_80164A90[];
97extern f32 D_80164AA0[];
98
99#endif
Camera * camera3
Definition camera.c:31
f32 D_800DDB30[]
Definition camera.c:26
f32 D_80164A30
Definition camera.c:44
s32 D_80164A28
Definition camera.c:42
Camera * gFreecamCamera
Definition camera.c:33
Camera * camera4
Definition camera.c:32
Camera * camera1
Definition camera.c:29
Camera cameras[8]
Definition camera.c:28
f32 D_80164AA0[4]
Definition camera.c:54
s32 D_80164A08[4]
Definition camera.c:40
s32 D_80164A2C
Definition camera.c:43
Camera * camera2
Definition camera.c:30
s8 D_80164A89
Definition camera.c:51
f32 D_80164A90[4]
Definition camera.c:53
void func_8001D944(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001EE98(Player *, Camera *, s8)
Definition camera.c:1042
void func_8001D794(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16)
Definition camera.c:597
void func_8001CA78(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32, s32)
void func_8001EA0C(Camera *, Player *, s8)
Definition camera.c:950
void func_8001F87C(s32)
Definition camera.c:1263
void func_8001F394(Player *, f32 *)
Definition camera.c:1134
void freecam_init(f32 posX, f32 posY, f32 posZ, s16 rot, u32 arg4, s32 cameraId)
void func_8001CA24(Player *, f32)
Definition camera.c:344
void func_8001E0C4(Camera *, Player *, s8)
Definition camera.c:767
void func_8001CCEC(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001CA10(Camera *)
Definition camera.c:339
void func_8001D53C(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16, s16)
Definition camera.c:547
void func_8001E8E8(Camera *, Player *, s8)
Definition camera.c:919
void func_8001E45C(Camera *, Player *, s8)
Definition camera.c:828
void camera_init(f32, f32, f32, s16, u32, s32)
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
Definition camera.h:27
UnkCameraInner unk_94
Definition camera.h:46
s32 unk_4C
Definition camera.h:41
Vec3s rot
Definition camera.h:34
size_t cameraId
Definition camera.h:58
s16 playerId
Definition camera.h:53
Vec3f unk_30
Definition camera.h:38
s16 unk_AC
Definition camera.h:51
s32 unk_50
Definition camera.h:42
f32 unk_A0
Definition camera.h:48
s16 unk_2E
Definition camera.h:37
f32 unk_B4
Definition camera.h:57
s32 unk_A4
Definition camera.h:49
Vec3f pos
Definition camera.h:28
s16 unk_B2
Definition camera.h:56
Vec3f unk_3C
Definition camera.h:39
Vec3f up
Definition camera.h:31
u16 someBitFlags
Definition camera.h:35
Vec3f lookAt
Definition camera.h:29
s16 unk_B0
Definition camera.h:55
s16 unk_2C
Definition camera.h:36
Collision collision
Definition camera.h:43
s32 unk_48
Definition camera.h:40
s32 unk_A8
Definition camera.h:50
Definition common_structs.h:147
Definition common_structs.h:264
Definition camera.h:20
s16 unk_6
Definition camera.h:23
s16 unk_4
Definition camera.h:22
s16 unk_8
Definition camera.h:24
f32 unk_0
Definition camera.h:21