SpaghettiKart
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camera.h
Go to the documentation of this file.
1#ifndef CAMERA_H
2#define CAMERA_H
3
4#include <libultraship.h>
5#include <common_structs.h>
6
14#ifdef AVOID_UB
15#define BAD_RETURN(cmd) void
16#else
17#define BAD_RETURN(cmd) cmd
18#endif
19
20#define NUM_CAMERAS 16
21
27
28typedef struct {
29 f32 unk_0;
30 s16 unk_4;
31 s16 unk_6;
32 s16 unk_8;
34
35typedef struct {
36 /* 0x00 */ Vec3f pos;
37 /* 0x0C */ Vec3f lookAt;
38 // This is expected to be a normalized vector, indicates what direction is "up" for the camera
39 /* 0x18 */ Vec3f up;
40 // I think these are the "nautical angles" between pos and lookAt
41 // rot[0] = roll? Does nothing?, rot[1] = yaw, rot[2] = pitch
42 /* 0x24 */ Vec3s rot;
44 /* 0x2A */ u16 someBitFlags;
45 /* 0x2C */ s16 unk_2C;
46 /* 0x2E */ s16 unk_2E;
47 /* 0x30 */ Vec3f unk_30;
48 /* 0x3C */ Vec3f unk_3C;
49 /* 0x48 */ s32 unk_48;
50 /* 0x4C */ s32 unk_4C;
51 /* 0x50 */ s32 unk_50;
52 /* 0x54 */ Collision collision;
53 // When you hit a wall (or another driver) the camera's pos and lookAt bounce up and down. This is the velocity(?)
54 // of that bouncing
56 // Timer for wall-hit bounce. Counts up instead of down
57 /* 0xA0 */ f32 unk_A0;
58 /* 0xA4 */ s32 unk_A4;
59 /* 0xA8 */ s32 unk_A8;
60 /* 0xAC */ s16 unk_AC;
61 // Id of the player the camera is following.
62 /* 0xAE */ s16 playerId;
63 // Seems related to camera movement during drifting
64 /* 0xB0 */ s16 unk_B0;
65 /* 0xB2 */ s16 unk_B2;
66 /* 0xB4 */ f32 unk_B4;
67 size_t cameraId;
68 int32_t mode;
69 /* 0xB8 */ enum RenderMode renderMode;
70 /* 0xBC */ Mtx* perspectiveMatrix;
71 /* 0xC0 */ Mtx* lookAtMatrix;
72
73} Camera; /* size = 0xBC */
74
75void camera_init(Vec3f pos, s16 rot, u32, s32);
76void freecam_init(Vec3f pos, s16 rot, u32 mode, s32 cameraId);
78void func_8001CA24(Player*, f32);
79void func_8001CA78(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32, s32);
80void func_8001CCEC(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32*, s16, s16);
81void func_8001D53C(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16, s16);
82void func_8001D794(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16);
83void func_8001D944(Player*, Camera*, Vec3f, f32*, f32*, f32*, s32*, s16, s16);
84void func_8001E0C4(Camera*, Player*, s8);
85void func_8001E45C(Camera*, Player*, s8);
86void func_8001E8E8(Camera*, Player*, s8);
87void func_8001EA0C(Camera*, Player*, s8);
88void func_8001EE98(Player*, Camera*, s8);
90void func_8001F87C(s32);
91
92extern f32 D_800DDB30[];
93
94extern Camera cameras[];
95extern Camera* camera1;
96extern Camera* camera2;
97extern Camera* camera3;
98extern Camera* camera4;
100
101// end of camera.c variables
102
103extern s8 D_80164A89;
104
105extern s32 D_80164A08[4];
106
107extern s32 D_80164A28;
108extern s32 D_80164A2C;
109extern f32 D_80164A30;
110extern f32 D_80164A90[];
111extern f32 D_80164AA0[];
112
113#endif
Camera * camera3
Definition camera.c:32
f32 D_800DDB30[]
Definition camera.c:27
f32 D_80164A30
Definition camera.c:46
f32 D_80164A90[NUM_CAMERAS]
Definition camera.c:53
s32 D_80164A28
Definition camera.c:43
Camera * gFreecamCamera
Definition camera.c:34
Camera * camera4
Definition camera.c:33
Camera * camera1
Definition camera.c:30
Camera cameras[NUM_CAMERAS]
Definition camera.c:29
s32 D_80164A08[4]
Definition camera.c:41
s32 D_80164A2C
Definition camera.c:44
Camera * camera2
Definition camera.c:31
s8 D_80164A89
Definition camera.c:51
f32 D_80164AA0[NUM_CAMERAS]
Definition camera.c:54
void func_8001D944(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001EE98(Player *, Camera *, s8)
Definition camera.c:1048
void func_8001D794(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16)
Definition camera.c:603
void func_8001CA78(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32, s32)
void freecam_init(Vec3f pos, s16 rot, u32 mode, s32 cameraId)
Definition camera.c:198
void func_8001EA0C(Camera *, Player *, s8)
Definition camera.c:956
void func_8001F87C(s32)
Definition camera.c:1268
void func_8001CA24(Player *, f32)
Definition camera.c:345
void camera_init(Vec3f pos, s16 rot, u32, s32)
Definition camera.c:56
void func_8001E0C4(Camera *, Player *, s8)
Definition camera.c:773
void func_8001F394(Player *)
Definition camera.c:1133
void func_8001CCEC(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001CA10(Camera *)
Definition camera.c:340
void func_8001D53C(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16, s16)
Definition camera.c:553
RenderMode
Definition camera.h:22
@ RENDER_COLLISION_MESH
Definition camera.h:25
@ RENDER_TRACK_SECTIONS
Definition camera.h:23
@ RENDER_FULL_SCENE
Definition camera.h:24
void func_8001E8E8(Camera *, Player *, s8)
Definition camera.c:925
void func_8001E45C(Camera *, Player *, s8)
Definition camera.c:834
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
Definition camera.h:35
UnkCameraInner unk_94
Definition camera.h:55
s32 unk_4C
Definition camera.h:50
Vec3s rot
Definition camera.h:42
size_t cameraId
Definition camera.h:67
Mtx * lookAtMatrix
Definition camera.h:71
s16 playerId
Definition camera.h:62
Vec3f unk_30
Definition camera.h:47
s16 unk_AC
Definition camera.h:60
s32 unk_50
Definition camera.h:51
f32 fieldOfView
Definition camera.h:43
enum RenderMode renderMode
Definition camera.h:69
f32 unk_A0
Definition camera.h:57
Mtx * perspectiveMatrix
Definition camera.h:70
int32_t mode
Definition camera.h:68
s16 unk_2E
Definition camera.h:46
f32 unk_B4
Definition camera.h:66
s32 unk_A4
Definition camera.h:58
Vec3f pos
Definition camera.h:36
s16 unk_B2
Definition camera.h:65
Vec3f unk_3C
Definition camera.h:48
Vec3f up
Definition camera.h:39
u16 someBitFlags
Definition camera.h:44
Vec3f lookAt
Definition camera.h:37
s16 unk_B0
Definition camera.h:64
s16 unk_2C
Definition camera.h:45
Collision collision
Definition camera.h:52
s32 unk_48
Definition camera.h:49
s32 unk_A8
Definition camera.h:59
Definition common_structs.h:147
Definition common_structs.h:264
Definition camera.h:28
s16 unk_6
Definition camera.h:31
s16 unk_4
Definition camera.h:30
s16 unk_8
Definition camera.h:32
f32 unk_0
Definition camera.h:29