#include <GameCamera.h>
◆ ProjectionMode
| Enumerator |
|---|
| PERSPECTIVE | |
| ORTHOGRAPHIC | |
◆ GameCamera() [1/2]
| GameCamera::GameCamera |
( |
| ) |
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◆ GameCamera() [2/2]
| GameCamera::GameCamera |
( |
FVector | spawn, |
|
|
s16 | rot, |
|
|
u32 | mode ) |
◆ ~GameCamera()
| virtual GameCamera::~GameCamera |
( |
| ) |
|
|
inlinevirtual |
◆ Get()
◆ GetLookAtMatrix()
| Mtx * GameCamera::GetLookAtMatrix |
( |
| ) |
|
◆ GetPerspMatrix()
| Mtx * GameCamera::GetPerspMatrix |
( |
| ) |
|
◆ IsActive()
| bool GameCamera::IsActive |
( |
| ) |
|
◆ SetActive()
| void GameCamera::SetActive |
( |
bool | state | ) |
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virtual |
◆ SetProjectionMode()
◆ SetViewProjection()
| void GameCamera::SetViewProjection |
( |
| ) |
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virtual |
◆ Tick()
| void GameCamera::Tick |
( |
| ) |
|
|
virtual |
◆ _camera
◆ _count
| size_t GameCamera::_count = 0 |
|
staticprotected |
◆ bActive
◆ LookAtMatrix
| Mtx GameCamera::LookAtMatrix |
|
protected |
◆ PerspectiveMatrix
| Mtx GameCamera::PerspectiveMatrix |
|
protected |
◆ ProjMode
The documentation for this class was generated from the following files: