#include <GrandPrixBalloons.h>
Grand Prix Balloons OObject
◆ OGrandPrixBalloons()
| OGrandPrixBalloons::OGrandPrixBalloons |
( |
const SpawnParams & | params | ) |
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explicit |
◆ ~OGrandPrixBalloons()
| OGrandPrixBalloons::~OGrandPrixBalloons |
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| ) |
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inline |
◆ Draw()
| void OGrandPrixBalloons::Draw |
( |
s32 | cameraId | ) |
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overridevirtual |
◆ func_80041480()
| void OGrandPrixBalloons::func_80041480 |
( |
s16 * | arg0, |
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s16 | arg1, |
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s16 | arg2, |
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s16 * | arg3 ) |
◆ func_80053D74()
| void OGrandPrixBalloons::func_80053D74 |
( |
s32 | objectIndex, |
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UNUSED s32 | arg1, |
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s32 | vertexIndex, |
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s32 | index ) |
◆ func_80074924()
| void OGrandPrixBalloons::func_80074924 |
( |
s32 | objectIndex | ) |
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◆ func_80074D94()
| void OGrandPrixBalloons::func_80074D94 |
( |
s32 | objectIndex | ) |
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- Warning
- this fades out the balloons. Original game uses _numBalloons3 here but they disappear before off-screen.
◆ func_80074E28()
| void OGrandPrixBalloons::func_80074E28 |
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s32 | objectIndex | ) |
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◆ GetCount()
| static size_t OGrandPrixBalloons::GetCount |
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| ) |
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inlinestatic |
◆ Spawn()
◆ Tick()
| void OGrandPrixBalloons::Tick |
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void | | ) |
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overridevirtual |
◆ _active
| bool OGrandPrixBalloons::_active |
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private |
◆ _count
| size_t OGrandPrixBalloons::_count = 0 |
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staticprivate |
◆ _idx
| s32 OGrandPrixBalloons::_idx |
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private |
◆ _numBalloons
| size_t OGrandPrixBalloons::_numBalloons |
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private |
◆ _numBalloons2
| size_t OGrandPrixBalloons::_numBalloons2 |
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private |
◆ _numBalloons3
| size_t OGrandPrixBalloons::_numBalloons3 |
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private |
◆ Pos
The documentation for this class was generated from the following files: