Mario Kart 64
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#include <Lakitu.h>
Public Types | |
enum | LakituType : uint32_t { STARTER = 1 , FINISH , TOW , SECOND_LAP , FINAL_LAP , REVERSE , TOW_ICE_CUBE } |
enum | LakituTowType : uint16_t { NORMAL , ICE } |
Public Member Functions | |
OLakitu (s32 playerId, LakituType type) | |
void | Activate (LakituType type) |
virtual void | Tick () override |
virtual void | Tick60fps () override |
virtual void | Draw (s32 playerId) override |
void | func_80078F64 () |
void | func_80079054 (s32 playerId) |
void | func_80079084 (s32 playerId) |
void | func_800790B4 (s32 playerId) |
void | func_800790E4 (s32 playerId) |
void | func_80079114 (s32 objectIndex, s32 playerId, s32 arg2) |
void | func_800791F0 (s32 objectIndex, s32 playerId) |
void | init_obj_lakitu_starter_and_checkered_flag (s32 objectIndex, s32 playerId) |
void | update_object_lakitu_starter (s32 objectIndex, s32 arg1) |
void | func_800729EC (s32 objectIndex) |
void | init_obj_lakitu_checkered_flag (s32 objectIndex, s32 playerIndex) |
void | update_object_lakitu_checkered_flag (s32 objectIndex, s32 playerIndex) |
void | func_800797AC (s32 playerId) |
void | func_80079860 (s32 playerId) |
void | func_8007993C (s32 objectIndex, Player *player) |
void | init_obj_lakitu_red_flag_fishing (s32 objectIndex, s32 arg1) |
void | func_80079A5C (s32 objectIndex, UNUSED Player *player) |
void | update_object_lakitu_fishing (s32 objectIndex, s32 playerId) |
void | update_object_lakitu_fishing2 (s32 objectIndex, s32 playerId) |
void | func_8007A060 (s32 objectIndex, s32 playerIndex) |
void | update_object_lakitu_second_lap (s32 objectIndex, s32 playerIndex) |
void | func_8007A228 (s32 objectIndex, s32 playerIndex) |
void | update_object_lakitu_final_lap (s32 objectIndex, s32 playerIndex) |
void | func_8007A3F0 (s32 objectIndex, s32 arg1) |
void | update_object_lakitu_reverse (s32 objectIndex, s32 playerId) |
void | func_8007A66C (s32 objectIndex) |
void | func_8007A778 (s32 objectIndex) |
void | func_8007A88C (s32 playerId) |
void | func_8007A910 (s32 arg0) |
void | func_8007AA44 (s32 playerId) |
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virtual | ~OObject ()=default |
OObject () | |
virtual void | Expire () |
virtual void | Destroy () |
virtual void | Reset () |
Private Attributes | |
LakituType | _type |
s32 | _playerId |
Additional Inherited Members | |
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uint8_t | uuid [16] |
Object | o |
const char * | Name = "" |
bool | bPendingDestroy = false |
s32 | _objectIndex = -1 |
Note that you only want 1 lakitu spawned in per human player Otherwise Lakitu will animate faster than normal.
enum OLakitu::LakituTowType : uint16_t |
enum OLakitu::LakituType : uint32_t |
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explicit |
void OLakitu::Activate | ( | LakituType | type | ) |
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overridevirtual |
void OLakitu::func_800729EC | ( | s32 | objectIndex | ) |
void OLakitu::func_80078F64 | ( | ) |
void OLakitu::func_80079054 | ( | s32 | playerId | ) |
void OLakitu::func_80079084 | ( | s32 | playerId | ) |
void OLakitu::func_800790B4 | ( | s32 | playerId | ) |
void OLakitu::func_800790E4 | ( | s32 | playerId | ) |
void OLakitu::func_80079114 | ( | s32 | objectIndex, |
s32 | playerId, | ||
s32 | arg2 ) |
void OLakitu::func_800791F0 | ( | s32 | objectIndex, |
s32 | playerId ) |
void OLakitu::func_800797AC | ( | s32 | playerId | ) |
void OLakitu::func_80079860 | ( | s32 | playerId | ) |
void OLakitu::func_8007993C | ( | s32 | objectIndex, |
Player * | player ) |
void OLakitu::func_8007A060 | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::func_8007A228 | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::func_8007A3F0 | ( | s32 | objectIndex, |
s32 | arg1 ) |
void OLakitu::func_8007A66C | ( | s32 | objectIndex | ) |
void OLakitu::func_8007A778 | ( | s32 | objectIndex | ) |
void OLakitu::func_8007A88C | ( | s32 | playerId | ) |
void OLakitu::func_8007A910 | ( | s32 | arg0 | ) |
void OLakitu::func_8007AA44 | ( | s32 | playerId | ) |
void OLakitu::init_obj_lakitu_checkered_flag | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::init_obj_lakitu_red_flag_fishing | ( | s32 | objectIndex, |
s32 | arg1 ) |
void OLakitu::init_obj_lakitu_starter_and_checkered_flag | ( | s32 | objectIndex, |
s32 | playerId ) |
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overridevirtual |
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overridevirtual |
void OLakitu::update_object_lakitu_checkered_flag | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::update_object_lakitu_final_lap | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::update_object_lakitu_fishing | ( | s32 | objectIndex, |
s32 | playerId ) |
void OLakitu::update_object_lakitu_fishing2 | ( | s32 | objectIndex, |
s32 | playerId ) |
void OLakitu::update_object_lakitu_reverse | ( | s32 | objectIndex, |
s32 | playerId ) |
void OLakitu::update_object_lakitu_second_lap | ( | s32 | objectIndex, |
s32 | playerIndex ) |
void OLakitu::update_object_lakitu_starter | ( | s32 | objectIndex, |
s32 | arg1 ) |
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private |
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private |