#include <SkyActor.h>
◆ SkyActor() [1/2]
◆ SkyActor() [2/2]
| SkyActor::SkyActor |
( |
ScreenContext * | screen, |
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u16 | cloudVariant, |
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u16 | posY, |
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u16 | rotY, |
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u16 | scalePercent ) |
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inline |
◆ ~SkyActor()
| virtual SkyActor::~SkyActor |
( |
| ) |
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inlinevirtual |
◆ Draw()
◆ Tick()
| virtual void SkyActor::Tick |
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| ) |
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inlinevirtual |
◆ mCloudVariant
| u16 SkyActor::mCloudVariant |
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protected |
◆ mOldX
◆ mOldY
◆ mRotY
◆ mScale
◆ mScreen
◆ mTexture
◆ mTextureHeight
| s32 SkyActor::mTextureHeight |
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protected |
◆ mTextureWidth
| s32 SkyActor::mTextureWidth |
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protected |
◆ mUnk1E8
◆ mUnk208
◆ mUnk210
◆ mUnk218
◆ mVisible
◆ mVtx
◆ mX
◆ mY
The documentation for this class was generated from the following file: