s16 gCurrentCourseId
Definition code_800029B0.c:33
void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:741
void func_8008A920(s32)
Definition code_80086E70.c:1460
void func_8008A850(s32)
Definition code_80086E70.c:1428
void reset_player_speed_and_velocity(Player *)
Definition code_80086E70.c:957
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1109
void func_80088150(s32)
Definition code_80086E70.c:437
void func_80087844(s32)
Definition code_80086E70.c:224
s32 func_8008A870(Player *)
Definition code_80086E70.c:1432
s32 func_80089F24(s32)
Definition code_80086E70.c:1232
s32 func_8008847C(s32)
Definition code_80086E70.c:525
void func_800876A0(s32)
Definition code_80086E70.c:189
void func_80089A04(s32, f32, f32)
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:129
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:233
void func_8008B018(void)
Definition code_80086E70.c:1609
void func_8008AC40(s32)
Definition code_80086E70.c:1535
void func_8008ACD8(void)
Definition code_80086E70.c:1560
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1841
void func_8008BF64(s32)
Definition code_80086E70.c:1937
void func_8008757C(s32)
Definition code_80086E70.c:169
void func_8008900C(Player *)
Definition code_80086E70.c:964
void object_origin_pos_randomize_around_x(s32, s16, u16)
Definition code_80086E70.c:1863
void object_calculate_new_pos_offset(s32)
Definition code_80086E70.c:1931
void func_8008B028(void)
Definition code_80086E70.c:1615
void func_8008B038(s32)
Definition code_80086E70.c:1622
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:336
UNUSED bool is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:789
void func_8008B030(void)
Definition code_80086E70.c:1618
s32 func_80087954(s32, s32)
Definition code_80086E70.c:252
void func_8008B020(void)
Definition code_80086E70.c:1612
s32 func_80089B50(s32)
Definition code_80086E70.c:1155
void func_800874D4(s32)
Definition code_80086E70.c:157
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1922
void object_origin_pos_randomize_around_xy(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1884
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:298
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:638
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1033
void func_8008B1B4(void)
Definition code_80086E70.c:1639
void func_80086F60(s32)
Definition code_80086E70.c:41
void func_80087620(s32)
Definition code_80086E70.c:182
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1904
void object_add_velocity_offset_xz(s32)
Definition code_80086E70.c:202
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:887
void func_800883FC(s32)
Definition code_80086E70.c:509
s32 func_80087104(s32, u16)
Definition code_80086E70.c:82
void func_80086EF0(s32)
Definition code_80086E70.c:31
void func_8008BFFC(s32)
Definition code_80086E70.c:1954
void func_800880DC(void)
Definition code_80086E70.c:423
void object_add_velocity_offset_xyz(s32)
Definition code_80086E70.c:196
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1332
void func_800886F4(s32)
Definition code_80086E70.c:585
void func_8008AA3C(s32)
Definition code_80086E70.c:1480
void func_80087444(s32)
Definition code_80086E70.c:147
bool func_80086FA4(s32)
Definition code_80086E70.c:48
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1378
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:229
void func_8008A9B8(s32)
Definition code_80086E70.c:1469
s32 func_80088538(s32)
Definition code_80086E70.c:543
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1436
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:837
s32 are_players_in_course_section(s16, s16)
Definition code_80086E70.c:1443
void func_8008B78C(s32)
Definition code_80086E70.c:1799
void func_8008AE8C(void)
Definition code_80086E70.c:1585
void func_8008B3E4(s32)
Definition code_80086E70.c:1696
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:692
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:813
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:98
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1809
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:930
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1398
void func_800887C0(s32)
Definition code_80086E70.c:600
void object_add_velocity_offset_z(s32)
Definition code_80086E70.c:215
void func_8008B1D4(s32)
Definition code_80086E70.c:1651
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1065
bool func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:271
void func_8008AE9C(s32)
Definition code_80086E70.c:1592
void func_8008A830(s32)
Definition code_80086E70.c:1424
void func_80088178(s32, s32)
Definition code_80086E70.c:441
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1835
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:410
void func_8008781C(s32)
Definition code_80086E70.c:219
void func_800892E0(s32)
Definition code_80086E70.c:1025
void func_80088228(s32)
Definition code_80086E70.c:456
s32 func_80089E18(s32)
Definition code_80086E70.c:1210
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1270
void func_800880E4(s32)
Definition code_80086E70.c:426
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1256
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:622
void set_obj_origin_offset(s32, f32, f32, f32)
Definition code_80086E70.c:1815
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1604
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:383
void func_8008748C(s32)
Definition code_80086E70.c:152
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:861
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:672
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1351
void func_8008751C(s32)
Definition code_80086E70.c:162
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1634
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:25
void func_8008ACD0(void)
Definition code_80086E70.c:1557
void func_8008B1CC(void)
Definition code_80086E70.c:1648
void object_add_velocity_offset_y(s32)
Definition code_80086E70.c:211
void func_80086E70(s32)
Definition code_80086E70.c:20
s32 get_angle_between_player_object(s32, Player *)
Definition code_80086E70.c:120
void func_8008ACC8(void)
Definition code_80086E70.c:1554
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:766
void func_8008B1C4(void)
Definition code_80086E70.c:1645
void func_8008ABC0(s32)
Definition code_80086E70.c:1519
void func_80087258(s32, s32, f32)
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1184
void func_8008ADC0(void)
Definition code_80086E70.c:1571
void func_8008A810(s32)
Definition code_80086E70.c:1420
void func_8008B44C(s32)
Definition code_80086E70.c:1716
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:133
bool func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:355
UNUSED bool func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:941
void object_origin_pos_around_player_one(s32, s16, u16)
Definition code_80086E70.c:1917
void func_80088364(s32)
Definition code_80086E70.c:492
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1305
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1127
void func_80089020(s32, f32 *)
Definition code_80086E70.c:969
void object_add_velocity_offset_x(s32)
Definition code_80086E70.c:207
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1078
void func_8008ADC8(void)
Definition code_80086E70.c:1574
void func_8008AB10(s32)
Definition code_80086E70.c:1500
void func_8008A610(s32)
Definition code_80086E70.c:1386
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:473
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:656
void func_800873F4(s32)
Definition code_80086E70.c:142
void func_8008B284(s32)
Definition code_80086E70.c:1664
s32 func_800895E4(s32)
Definition code_80086E70.c:1088
void func_8008AE94(void)
Definition code_80086E70.c:1588
void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1894
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1551
void func_8008B478(s32, s32)
Definition code_80086E70.c:1721
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1829
void func_8008B844(s32)
Definition code_80086E70.c:1821
void func_8008B6A4(s32)
Definition code_80086E70.c:1770
s32 func_80087060(s32, s32)
Definition code_80086E70.c:66
void func_80086F10(s32, s32, SplineData *)
Definition code_80086E70.c:35
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:315
void func_8008B724(s32)
Definition code_80086E70.c:1786
void func_800873A4(s32)
Definition code_80086E70.c:137
void func_8008BFC0(s32)
Definition code_80086E70.c:1949
void func_8008B620(s32)
Definition code_80086E70.c:1753
void func_8008701C(s32, s32)
Definition code_80086E70.c:61
void func_8008B928(s32, s16, s16, s16, SplineData *)
Definition code_80086E70.c:1847
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:908
void object_origin_pos_randomize_around_y(s32, s16, u16)
Definition code_80086E70.c:1870
void object_origin_pos_randomize_around_z(s32, s16, u16)
Definition code_80086E70.c:1877
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:125
void func_80086FD4(s32)
Definition code_80086E70.c:56
void func_8008B1BC(void)
Definition code_80086E70.c:1642
bool is_object_visible_on_camera(s32, Camera *, u16)
Definition code_80086E70.c:1286
s32 func_8008861C(s32)
Definition code_80086E70.c:564
#define UNUSED
Definition macros.h:26
Definition common_structs.h:264