Mario Kart 64
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#include <libultra/gbi.h>
#include <libultraship.h>
#include <common_structs.h>
#include <align_asset_macro.h>
Go to the source code of this file.
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static const | ALIGN_ASSET (2) char common_tlut_finish_line_banner[] = "__OTR__common_data/common_texture_particle_fire" |
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static const char * | common_texture_hud_place [] |
static const char * | D_0D015258 [] |
static const char * | common_texture_player_emblem [] |
static const char * | common_texture_hud_type_C_rank_font [] |
static const char * | common_texture_hud_type_C_rank_tiny_font [] |
static const char * | common_tlut_lakitu_countdown [] |
static const char * | common_texture_bomb [] |
static const char * | common_texture_particle_spark [] |
static const char * | common_texture_particle_smoke [] |
static const char * | common_texture_minimap_kart_character [] |
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