3#include <libultraship.h>
7static const ALIGN_ASSET(2) char gTextureMarioFace00[] =
"__OTR__player_selection/mario_face_00";
9static const
ALIGN_ASSET(2)
char gTextureMarioFace01[] =
"__OTR__player_selection/mario_face_01";
11static const
ALIGN_ASSET(2)
char gTextureMarioFace02[] =
"__OTR__player_selection/mario_face_02";
13static const
ALIGN_ASSET(2)
char gTextureMarioFace03[] =
"__OTR__player_selection/mario_face_03";
15static const
ALIGN_ASSET(2)
char gTextureMarioFace04[] =
"__OTR__player_selection/mario_face_04";
17static const
ALIGN_ASSET(2)
char gTextureMarioFace05[] =
"__OTR__player_selection/mario_face_05";
19static const
ALIGN_ASSET(2)
char gTextureMarioFace06[] =
"__OTR__player_selection/mario_face_06";
21static const
ALIGN_ASSET(2)
char gTextureMarioFace07[] =
"__OTR__player_selection/mario_face_07";
23static const
ALIGN_ASSET(2)
char gTextureMarioFace08[] =
"__OTR__player_selection/mario_face_08";
25static const
ALIGN_ASSET(2)
char gTextureMarioFace09[] =
"__OTR__player_selection/mario_face_09";
27static const
ALIGN_ASSET(2)
char gTextureMarioFace10[] =
"__OTR__player_selection/mario_face_10";
29static const
ALIGN_ASSET(2)
char gTextureMarioFace11[] =
"__OTR__player_selection/mario_face_11";
31static const
ALIGN_ASSET(2)
char gTextureMarioFace12[] =
"__OTR__player_selection/mario_face_12";
33static const
ALIGN_ASSET(2)
char gTextureMarioFace13[] =
"__OTR__player_selection/mario_face_13";
35static const
ALIGN_ASSET(2)
char gTextureMarioFace14[] =
"__OTR__player_selection/mario_face_14";
37static const
ALIGN_ASSET(2)
char gTextureMarioFace15[] =
"__OTR__player_selection/mario_face_15";
39static const
ALIGN_ASSET(2)
char gTextureMarioFace16[] =
"__OTR__player_selection/mario_face_16";
41static const
ALIGN_ASSET(2)
char gTextureLuigiFace00[] =
"__OTR__player_selection/luigi_face_00";
43static const
ALIGN_ASSET(2)
char gTextureLuigiFace01[] =
"__OTR__player_selection/luigi_face_01";
45static const
ALIGN_ASSET(2)
char gTextureLuigiFace02[] =
"__OTR__player_selection/luigi_face_02";
47static const
ALIGN_ASSET(2)
char gTextureLuigiFace03[] =
"__OTR__player_selection/luigi_face_03";
49static const
ALIGN_ASSET(2)
char gTextureLuigiFace04[] =
"__OTR__player_selection/luigi_face_04";
51static const
ALIGN_ASSET(2)
char gTextureLuigiFace05[] =
"__OTR__player_selection/luigi_face_05";
53static const
ALIGN_ASSET(2)
char gTextureLuigiFace06[] =
"__OTR__player_selection/luigi_face_06";
55static const
ALIGN_ASSET(2)
char gTextureLuigiFace07[] =
"__OTR__player_selection/luigi_face_07";
57static const
ALIGN_ASSET(2)
char gTextureLuigiFace08[] =
"__OTR__player_selection/luigi_face_08";
59static const
ALIGN_ASSET(2)
char gTextureLuigiFace09[] =
"__OTR__player_selection/luigi_face_09";
61static const
ALIGN_ASSET(2)
char gTextureLuigiFace10[] =
"__OTR__player_selection/luigi_face_10";
63static const
ALIGN_ASSET(2)
char gTextureLuigiFace11[] =
"__OTR__player_selection/luigi_face_11";
65static const
ALIGN_ASSET(2)
char gTextureLuigiFace12[] =
"__OTR__player_selection/luigi_face_12";
67static const
ALIGN_ASSET(2)
char gTextureLuigiFace13[] =
"__OTR__player_selection/luigi_face_13";
69static const
ALIGN_ASSET(2)
char gTextureLuigiFace14[] =
"__OTR__player_selection/luigi_face_14";
71static const
ALIGN_ASSET(2)
char gTextureLuigiFace15[] =
"__OTR__player_selection/luigi_face_15";
73static const
ALIGN_ASSET(2)
char gTextureLuigiFace16[] =
"__OTR__player_selection/luigi_face_16";
75static const
ALIGN_ASSET(2)
char gTexturePeachFace00[] =
"__OTR__player_selection/peach_face_00";
77static const
ALIGN_ASSET(2)
char gTexturePeachFace01[] =
"__OTR__player_selection/peach_face_01";
79static const
ALIGN_ASSET(2)
char gTexturePeachFace02[] =
"__OTR__player_selection/peach_face_02";
81static const
ALIGN_ASSET(2)
char gTexturePeachFace03[] =
"__OTR__player_selection/peach_face_03";
83static const
ALIGN_ASSET(2)
char gTexturePeachFace04[] =
"__OTR__player_selection/peach_face_04";
85static const
ALIGN_ASSET(2)
char gTexturePeachFace05[] =
"__OTR__player_selection/peach_face_05";
87static const
ALIGN_ASSET(2)
char gTexturePeachFace06[] =
"__OTR__player_selection/peach_face_06";
89static const
ALIGN_ASSET(2)
char gTexturePeachFace07[] =
"__OTR__player_selection/peach_face_07";
91static const
ALIGN_ASSET(2)
char gTexturePeachFace08[] =
"__OTR__player_selection/peach_face_08";
93static const
ALIGN_ASSET(2)
char gTexturePeachFace09[] =
"__OTR__player_selection/peach_face_09";
95static const
ALIGN_ASSET(2)
char gTexturePeachFace10[] =
"__OTR__player_selection/peach_face_10";
97static const
ALIGN_ASSET(2)
char gTexturePeachFace11[] =
"__OTR__player_selection/peach_face_11";
99static const
ALIGN_ASSET(2)
char gTexturePeachFace12[] =
"__OTR__player_selection/peach_face_12";
101static const
ALIGN_ASSET(2)
char gTexturePeachFace13[] =
"__OTR__player_selection/peach_face_13";
103static const
ALIGN_ASSET(2)
char gTexturePeachFace14[] =
"__OTR__player_selection/peach_face_14";
105static const
ALIGN_ASSET(2)
char gTexturePeachFace15[] =
"__OTR__player_selection/peach_face_15";
107static const
ALIGN_ASSET(2)
char gTexturePeachFace16[] =
"__OTR__player_selection/peach_face_16";
109static const
ALIGN_ASSET(2)
char gTextureToadFace00[] =
"__OTR__player_selection/toad_face_00";
111static const
ALIGN_ASSET(2)
char gTextureToadFace01[] =
"__OTR__player_selection/toad_face_01";
113static const
ALIGN_ASSET(2)
char gTextureToadFace02[] =
"__OTR__player_selection/toad_face_02";
115static const
ALIGN_ASSET(2)
char gTextureToadFace03[] =
"__OTR__player_selection/toad_face_03";
117static const
ALIGN_ASSET(2)
char gTextureToadFace04[] =
"__OTR__player_selection/toad_face_04";
119static const
ALIGN_ASSET(2)
char gTextureToadFace05[] =
"__OTR__player_selection/toad_face_05";
121static const
ALIGN_ASSET(2)
char gTextureToadFace06[] =
"__OTR__player_selection/toad_face_06";
123static const
ALIGN_ASSET(2)
char gTextureToadFace07[] =
"__OTR__player_selection/toad_face_07";
125static const
ALIGN_ASSET(2)
char gTextureToadFace08[] =
"__OTR__player_selection/toad_face_08";
127static const
ALIGN_ASSET(2)
char gTextureToadFace09[] =
"__OTR__player_selection/toad_face_09";
129static const
ALIGN_ASSET(2)
char gTextureToadFace10[] =
"__OTR__player_selection/toad_face_10";
131static const
ALIGN_ASSET(2)
char gTextureToadFace11[] =
"__OTR__player_selection/toad_face_11";
133static const
ALIGN_ASSET(2)
char gTextureToadFace12[] =
"__OTR__player_selection/toad_face_12";
135static const
ALIGN_ASSET(2)
char gTextureToadFace13[] =
"__OTR__player_selection/toad_face_13";
137static const
ALIGN_ASSET(2)
char gTextureToadFace14[] =
"__OTR__player_selection/toad_face_14";
139static const
ALIGN_ASSET(2)
char gTextureToadFace15[] =
"__OTR__player_selection/toad_face_15";
141static const
ALIGN_ASSET(2)
char gTextureToadFace16[] =
"__OTR__player_selection/toad_face_16";
143static const
ALIGN_ASSET(2)
char gTextureYoshiFace00[] =
"__OTR__player_selection/yoshi_face_00";
145static const
ALIGN_ASSET(2)
char gTextureYoshiFace01[] =
"__OTR__player_selection/yoshi_face_01";
147static const
ALIGN_ASSET(2)
char gTextureYoshiFace02[] =
"__OTR__player_selection/yoshi_face_02";
149static const
ALIGN_ASSET(2)
char gTextureYoshiFace03[] =
"__OTR__player_selection/yoshi_face_03";
151static const
ALIGN_ASSET(2)
char gTextureYoshiFace04[] =
"__OTR__player_selection/yoshi_face_04";
153static const
ALIGN_ASSET(2)
char gTextureYoshiFace05[] =
"__OTR__player_selection/yoshi_face_05";
155static const
ALIGN_ASSET(2)
char gTextureYoshiFace06[] =
"__OTR__player_selection/yoshi_face_06";
157static const
ALIGN_ASSET(2)
char gTextureYoshiFace07[] =
"__OTR__player_selection/yoshi_face_07";
159static const
ALIGN_ASSET(2)
char gTextureYoshiFace08[] =
"__OTR__player_selection/yoshi_face_08";
161static const
ALIGN_ASSET(2)
char gTextureYoshiFace09[] =
"__OTR__player_selection/yoshi_face_09";
163static const
ALIGN_ASSET(2)
char gTextureYoshiFace10[] =
"__OTR__player_selection/yoshi_face_10";
165static const
ALIGN_ASSET(2)
char gTextureYoshiFace11[] =
"__OTR__player_selection/yoshi_face_11";
167static const
ALIGN_ASSET(2)
char gTextureYoshiFace12[] =
"__OTR__player_selection/yoshi_face_12";
169static const
ALIGN_ASSET(2)
char gTextureYoshiFace13[] =
"__OTR__player_selection/yoshi_face_13";
171static const
ALIGN_ASSET(2)
char gTextureYoshiFace14[] =
"__OTR__player_selection/yoshi_face_14";
173static const
ALIGN_ASSET(2)
char gTextureYoshiFace15[] =
"__OTR__player_selection/yoshi_face_15";
175static const
ALIGN_ASSET(2)
char gTextureYoshiFace16[] =
"__OTR__player_selection/yoshi_face_16";
177static const
ALIGN_ASSET(2)
char gTextureDkFace00[] =
"__OTR__player_selection/donkeykong_face_00";
179static const
ALIGN_ASSET(2)
char gTextureDkFace01[] =
"__OTR__player_selection/donkeykong_face_01";
181static const
ALIGN_ASSET(2)
char gTextureDkFace02[] =
"__OTR__player_selection/donkeykong_face_02";
183static const
ALIGN_ASSET(2)
char gTextureDkFace03[] =
"__OTR__player_selection/donkeykong_face_03";
185static const
ALIGN_ASSET(2)
char gTextureDkFace04[] =
"__OTR__player_selection/donkeykong_face_04";
187static const
ALIGN_ASSET(2)
char gTextureDkFace05[] =
"__OTR__player_selection/donkeykong_face_05";
189static const
ALIGN_ASSET(2)
char gTextureDkFace06[] =
"__OTR__player_selection/donkeykong_face_06";
191static const
ALIGN_ASSET(2)
char gTextureDkFace07[] =
"__OTR__player_selection/donkeykong_face_07";
193static const
ALIGN_ASSET(2)
char gTextureDkFace08[] =
"__OTR__player_selection/donkeykong_face_08";
195static const
ALIGN_ASSET(2)
char gTextureDkFace09[] =
"__OTR__player_selection/donkeykong_face_09";
197static const
ALIGN_ASSET(2)
char gTextureDkFace10[] =
"__OTR__player_selection/donkeykong_face_10";
199static const
ALIGN_ASSET(2)
char gTextureDkFace11[] =
"__OTR__player_selection/donkeykong_face_11";
201static const
ALIGN_ASSET(2)
char gTextureDkFace12[] =
"__OTR__player_selection/donkeykong_face_12";
203static const
ALIGN_ASSET(2)
char gTextureDkFace13[] =
"__OTR__player_selection/donkeykong_face_13";
205static const
ALIGN_ASSET(2)
char gTextureDkFace14[] =
"__OTR__player_selection/donkeykong_face_14";
207static const
ALIGN_ASSET(2)
char gTextureDkFace15[] =
"__OTR__player_selection/donkeykong_face_15";
209static const
ALIGN_ASSET(2)
char gTextureDkFace16[] =
"__OTR__player_selection/donkeykong_face_16";
211static const
ALIGN_ASSET(2)
char gTextureWarioFace00[] =
"__OTR__player_selection/wario_face_00";
213static const
ALIGN_ASSET(2)
char gTextureWarioFace01[] =
"__OTR__player_selection/wario_face_01";
215static const
ALIGN_ASSET(2)
char gTextureWarioFace02[] =
"__OTR__player_selection/wario_face_02";
217static const
ALIGN_ASSET(2)
char gTextureWarioFace03[] =
"__OTR__player_selection/wario_face_03";
219static const
ALIGN_ASSET(2)
char gTextureWarioFace04[] =
"__OTR__player_selection/wario_face_04";
221static const
ALIGN_ASSET(2)
char gTextureWarioFace05[] =
"__OTR__player_selection/wario_face_05";
223static const
ALIGN_ASSET(2)
char gTextureWarioFace06[] =
"__OTR__player_selection/wario_face_06";
225static const
ALIGN_ASSET(2)
char gTextureWarioFace07[] =
"__OTR__player_selection/wario_face_07";
227static const
ALIGN_ASSET(2)
char gTextureWarioFace08[] =
"__OTR__player_selection/wario_face_08";
229static const
ALIGN_ASSET(2)
char gTextureWarioFace09[] =
"__OTR__player_selection/wario_face_09";
231static const
ALIGN_ASSET(2)
char gTextureWarioFace10[] =
"__OTR__player_selection/wario_face_10";
233static const
ALIGN_ASSET(2)
char gTextureWarioFace11[] =
"__OTR__player_selection/wario_face_11";
235static const
ALIGN_ASSET(2)
char gTextureWarioFace12[] =
"__OTR__player_selection/wario_face_12";
237static const
ALIGN_ASSET(2)
char gTextureWarioFace13[] =
"__OTR__player_selection/wario_face_13";
239static const
ALIGN_ASSET(2)
char gTextureWarioFace14[] =
"__OTR__player_selection/wario_face_14";
241static const
ALIGN_ASSET(2)
char gTextureWarioFace15[] =
"__OTR__player_selection/wario_face_15";
243static const
ALIGN_ASSET(2)
char gTextureWarioFace16[] =
"__OTR__player_selection/wario_face_16";
245static const
ALIGN_ASSET(2)
char gTextureBowserFace00[] =
"__OTR__player_selection/bowser_face_00";
247static const
ALIGN_ASSET(2)
char gTextureBowserFace01[] =
"__OTR__player_selection/bowser_face_01";
249static const
ALIGN_ASSET(2)
char gTextureBowserFace02[] =
"__OTR__player_selection/bowser_face_02";
251static const
ALIGN_ASSET(2)
char gTextureBowserFace03[] =
"__OTR__player_selection/bowser_face_03";
253static const
ALIGN_ASSET(2)
char gTextureBowserFace04[] =
"__OTR__player_selection/bowser_face_04";
255static const
ALIGN_ASSET(2)
char gTextureBowserFace05[] =
"__OTR__player_selection/bowser_face_05";
257static const
ALIGN_ASSET(2)
char gTextureBowserFace06[] =
"__OTR__player_selection/bowser_face_06";
259static const
ALIGN_ASSET(2)
char gTextureBowserFace07[] =
"__OTR__player_selection/bowser_face_07";
261static const
ALIGN_ASSET(2)
char gTextureBowserFace08[] =
"__OTR__player_selection/bowser_face_08";
263static const
ALIGN_ASSET(2)
char gTextureBowserFace09[] =
"__OTR__player_selection/bowser_face_09";
265static const
ALIGN_ASSET(2)
char gTextureBowserFace10[] =
"__OTR__player_selection/bowser_face_10";
267static const
ALIGN_ASSET(2)
char gTextureBowserFace11[] =
"__OTR__player_selection/bowser_face_11";
269static const
ALIGN_ASSET(2)
char gTextureBowserFace12[] =
"__OTR__player_selection/bowser_face_12";
271static const
ALIGN_ASSET(2)
char gTextureBowserFace13[] =
"__OTR__player_selection/bowser_face_13";
273static const
ALIGN_ASSET(2)
char gTextureBowserFace14[] =
"__OTR__player_selection/bowser_face_14";
275static const
ALIGN_ASSET(2)
char gTextureBowserFace15[] =
"__OTR__player_selection/bowser_face_15";
277static const
ALIGN_ASSET(2)
char gTextureBowserFace16[] =
"__OTR__player_selection/bowser_face_16";
279static const
ALIGN_ASSET(2)
char gTextureCoursePreviewMarioRaceway[] =
"__OTR__player_selection/gTextureCoursePreviewMarioRaceway";
281static const
ALIGN_ASSET(2)
char gTextureCoursePreviewChocoMountain[] =
"__OTR__player_selection/gTextureCoursePreviewChocoMountain";
283static const
ALIGN_ASSET(2)
char gTextureCoursePreviewBowsersCastle[] =
"__OTR__player_selection/gTextureCoursePreviewBowsersCastle";
285static const
ALIGN_ASSET(2)
char gTextureCoursePreviewBansheeBoardwalk[] =
"__OTR__player_selection/gTextureCoursePreviewBansheeBoardwalk";
287static const
ALIGN_ASSET(2)
char gTextureCoursePreviewYoshiValley[] =
"__OTR__player_selection/gTextureCoursePreviewYoshiValley";
289static const
ALIGN_ASSET(2)
char gTextureCoursePreviewFrappeSnowland[] =
"__OTR__player_selection/gTextureCoursePreviewFrappeSnowland";
291static const
ALIGN_ASSET(2)
char gTextureCoursePreviewKoopaTroopaBeach[] =
"__OTR__player_selection/gTextureCoursePreviewKoopaTroopaBeach";
293static const
ALIGN_ASSET(2)
char gTextureCoursePreviewRoyalRaceway[] =
"__OTR__player_selection/gTextureCoursePreviewRoyalRaceway";
295static const
ALIGN_ASSET(2)
char gTextureCoursePreviewLuigiRaceway[] =
"__OTR__player_selection/gTextureCoursePreviewLuigiRaceway";
297static const
ALIGN_ASSET(2)
char gTextureCoursePreviewMooMooFarm[] =
"__OTR__player_selection/gTextureCoursePreviewMooMooFarm";
299static const
ALIGN_ASSET(2)
char gTextureCoursePreviewToadsTurnpike[] =
"__OTR__player_selection/gTextureCoursePreviewToadsTurnpike";
301static const
ALIGN_ASSET(2)
char gTextureCoursePreviewKalimariDesert[] =
"__OTR__player_selection/gTextureCoursePreviewKalimariDesert";
303static const
ALIGN_ASSET(2)
char gTextureCoursePreviewSherbetLand[] =
"__OTR__player_selection/gTextureCoursePreviewSherbetLand";
305static const
ALIGN_ASSET(2)
char gTextureCoursePreviewRainbowRoad[] =
"__OTR__player_selection/gTextureCoursePreviewRainbowRoad";
307static const
ALIGN_ASSET(2)
char gTextureCoursePreviewWarioStadium[] =
"__OTR__player_selection/gTextureCoursePreviewWarioStadium";
309static const
ALIGN_ASSET(2)
char gTextureCoursePreviewBlockFort[] =
"__OTR__player_selection/gTextureCoursePreviewBlockFort";
311static const
ALIGN_ASSET(2)
char gTextureCoursePreviewSkyscraper[] =
"__OTR__player_selection/gTextureCoursePreviewSkyscraper";
313static const
ALIGN_ASSET(2)
char gTextureCoursePreviewDoubleDeck[] =
"__OTR__player_selection/gTextureCoursePreviewDoubleDeck";
315static const
ALIGN_ASSET(2)
char gTextureCoursePreviewDksJungleParkway[] =
"__OTR__player_selection/gTextureCoursePreviewDksJungleParkway";
317static const
ALIGN_ASSET(2)
char gTextureCoursePreviewBigDonut[] =
"__OTR__player_selection/gTextureCoursePreviewBigDonut";
319static const
ALIGN_ASSET(2)
char gTextureTrophyGold[] =
"__OTR__player_selection/trophy_gold";
321static const
ALIGN_ASSET(2)
char gTextureTrophySilver[] =
"__OTR__player_selection/trophy_silver";
323static const
ALIGN_ASSET(2)
char gTextureTrophyBronze[] =
"__OTR__player_selection/trophy_bronze";
325static const
ALIGN_ASSET(2)
char gTextureCupGold[] =
"__OTR__player_selection/cup_gold";
327static const
ALIGN_ASSET(2)
char gTextureCupSilver[] =
"__OTR__player_selection/cup_silver";
329static const
ALIGN_ASSET(2)
char gTextureCupBronze[] =
"__OTR__player_selection/cup_bronze";
331static const
ALIGN_ASSET(2)
char push_start_button[] =
"__OTR__player_selection/push_start_button";
333static const
ALIGN_ASSET(2)
char copyright_1996[] =
"__OTR__player_selection/copyright_1996";
335static const
ALIGN_ASSET(2)
char gTextureP1BorderBlue[] =
"__OTR__player_selection/p1_border_blue";
337static const
ALIGN_ASSET(2)
char gTextureP2BorderRed[] =
"__OTR__player_selection/p2_border_red";
339static const
ALIGN_ASSET(2)
char gTextureP3BorderOrange[] =
"__OTR__player_selection/p3_border_orange";
341static const
ALIGN_ASSET(2)
char gTextureP4BorderGreen[] =
"__OTR__player_selection/p4_border_green";
343static const
ALIGN_ASSET(2)
char texture_small_green_triangle[] =
"__OTR__player_selection/texture_small_green_triangle";
345static const
ALIGN_ASSET(2)
char gTexture7E56E4[] =
"__OTR__player_selection/texture_7E56E4";
#define ALIGN_ASSET(x)
Definition align_asset_macro.h:8