Mario Kart 64
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player_selection.h
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1#pragma once
2
3#include <libultraship.h>
4#include <common_structs.h>
5#include <align_asset_macro.h>
6
7static const ALIGN_ASSET(2) char gTextureMarioFace00[] = "__OTR__player_selection/mario_face_00";
8
9static const ALIGN_ASSET(2) char gTextureMarioFace01[] = "__OTR__player_selection/mario_face_01";
10
11static const ALIGN_ASSET(2) char gTextureMarioFace02[] = "__OTR__player_selection/mario_face_02";
12
13static const ALIGN_ASSET(2) char gTextureMarioFace03[] = "__OTR__player_selection/mario_face_03";
14
15static const ALIGN_ASSET(2) char gTextureMarioFace04[] = "__OTR__player_selection/mario_face_04";
16
17static const ALIGN_ASSET(2) char gTextureMarioFace05[] = "__OTR__player_selection/mario_face_05";
18
19static const ALIGN_ASSET(2) char gTextureMarioFace06[] = "__OTR__player_selection/mario_face_06";
20
21static const ALIGN_ASSET(2) char gTextureMarioFace07[] = "__OTR__player_selection/mario_face_07";
22
23static const ALIGN_ASSET(2) char gTextureMarioFace08[] = "__OTR__player_selection/mario_face_08";
24
25static const ALIGN_ASSET(2) char gTextureMarioFace09[] = "__OTR__player_selection/mario_face_09";
26
27static const ALIGN_ASSET(2) char gTextureMarioFace10[] = "__OTR__player_selection/mario_face_10";
28
29static const ALIGN_ASSET(2) char gTextureMarioFace11[] = "__OTR__player_selection/mario_face_11";
30
31static const ALIGN_ASSET(2) char gTextureMarioFace12[] = "__OTR__player_selection/mario_face_12";
32
33static const ALIGN_ASSET(2) char gTextureMarioFace13[] = "__OTR__player_selection/mario_face_13";
34
35static const ALIGN_ASSET(2) char gTextureMarioFace14[] = "__OTR__player_selection/mario_face_14";
36
37static const ALIGN_ASSET(2) char gTextureMarioFace15[] = "__OTR__player_selection/mario_face_15";
38
39static const ALIGN_ASSET(2) char gTextureMarioFace16[] = "__OTR__player_selection/mario_face_16";
40
41static const ALIGN_ASSET(2) char gTextureLuigiFace00[] = "__OTR__player_selection/luigi_face_00";
42
43static const ALIGN_ASSET(2) char gTextureLuigiFace01[] = "__OTR__player_selection/luigi_face_01";
44
45static const ALIGN_ASSET(2) char gTextureLuigiFace02[] = "__OTR__player_selection/luigi_face_02";
46
47static const ALIGN_ASSET(2) char gTextureLuigiFace03[] = "__OTR__player_selection/luigi_face_03";
48
49static const ALIGN_ASSET(2) char gTextureLuigiFace04[] = "__OTR__player_selection/luigi_face_04";
50
51static const ALIGN_ASSET(2) char gTextureLuigiFace05[] = "__OTR__player_selection/luigi_face_05";
52
53static const ALIGN_ASSET(2) char gTextureLuigiFace06[] = "__OTR__player_selection/luigi_face_06";
54
55static const ALIGN_ASSET(2) char gTextureLuigiFace07[] = "__OTR__player_selection/luigi_face_07";
56
57static const ALIGN_ASSET(2) char gTextureLuigiFace08[] = "__OTR__player_selection/luigi_face_08";
58
59static const ALIGN_ASSET(2) char gTextureLuigiFace09[] = "__OTR__player_selection/luigi_face_09";
60
61static const ALIGN_ASSET(2) char gTextureLuigiFace10[] = "__OTR__player_selection/luigi_face_10";
62
63static const ALIGN_ASSET(2) char gTextureLuigiFace11[] = "__OTR__player_selection/luigi_face_11";
64
65static const ALIGN_ASSET(2) char gTextureLuigiFace12[] = "__OTR__player_selection/luigi_face_12";
66
67static const ALIGN_ASSET(2) char gTextureLuigiFace13[] = "__OTR__player_selection/luigi_face_13";
68
69static const ALIGN_ASSET(2) char gTextureLuigiFace14[] = "__OTR__player_selection/luigi_face_14";
70
71static const ALIGN_ASSET(2) char gTextureLuigiFace15[] = "__OTR__player_selection/luigi_face_15";
72
73static const ALIGN_ASSET(2) char gTextureLuigiFace16[] = "__OTR__player_selection/luigi_face_16";
74
75static const ALIGN_ASSET(2) char gTexturePeachFace00[] = "__OTR__player_selection/peach_face_00";
76
77static const ALIGN_ASSET(2) char gTexturePeachFace01[] = "__OTR__player_selection/peach_face_01";
78
79static const ALIGN_ASSET(2) char gTexturePeachFace02[] = "__OTR__player_selection/peach_face_02";
80
81static const ALIGN_ASSET(2) char gTexturePeachFace03[] = "__OTR__player_selection/peach_face_03";
82
83static const ALIGN_ASSET(2) char gTexturePeachFace04[] = "__OTR__player_selection/peach_face_04";
84
85static const ALIGN_ASSET(2) char gTexturePeachFace05[] = "__OTR__player_selection/peach_face_05";
86
87static const ALIGN_ASSET(2) char gTexturePeachFace06[] = "__OTR__player_selection/peach_face_06";
88
89static const ALIGN_ASSET(2) char gTexturePeachFace07[] = "__OTR__player_selection/peach_face_07";
90
91static const ALIGN_ASSET(2) char gTexturePeachFace08[] = "__OTR__player_selection/peach_face_08";
92
93static const ALIGN_ASSET(2) char gTexturePeachFace09[] = "__OTR__player_selection/peach_face_09";
94
95static const ALIGN_ASSET(2) char gTexturePeachFace10[] = "__OTR__player_selection/peach_face_10";
96
97static const ALIGN_ASSET(2) char gTexturePeachFace11[] = "__OTR__player_selection/peach_face_11";
98
99static const ALIGN_ASSET(2) char gTexturePeachFace12[] = "__OTR__player_selection/peach_face_12";
100
101static const ALIGN_ASSET(2) char gTexturePeachFace13[] = "__OTR__player_selection/peach_face_13";
102
103static const ALIGN_ASSET(2) char gTexturePeachFace14[] = "__OTR__player_selection/peach_face_14";
104
105static const ALIGN_ASSET(2) char gTexturePeachFace15[] = "__OTR__player_selection/peach_face_15";
106
107static const ALIGN_ASSET(2) char gTexturePeachFace16[] = "__OTR__player_selection/peach_face_16";
108
109static const ALIGN_ASSET(2) char gTextureToadFace00[] = "__OTR__player_selection/toad_face_00";
110
111static const ALIGN_ASSET(2) char gTextureToadFace01[] = "__OTR__player_selection/toad_face_01";
112
113static const ALIGN_ASSET(2) char gTextureToadFace02[] = "__OTR__player_selection/toad_face_02";
114
115static const ALIGN_ASSET(2) char gTextureToadFace03[] = "__OTR__player_selection/toad_face_03";
116
117static const ALIGN_ASSET(2) char gTextureToadFace04[] = "__OTR__player_selection/toad_face_04";
118
119static const ALIGN_ASSET(2) char gTextureToadFace05[] = "__OTR__player_selection/toad_face_05";
120
121static const ALIGN_ASSET(2) char gTextureToadFace06[] = "__OTR__player_selection/toad_face_06";
122
123static const ALIGN_ASSET(2) char gTextureToadFace07[] = "__OTR__player_selection/toad_face_07";
124
125static const ALIGN_ASSET(2) char gTextureToadFace08[] = "__OTR__player_selection/toad_face_08";
126
127static const ALIGN_ASSET(2) char gTextureToadFace09[] = "__OTR__player_selection/toad_face_09";
128
129static const ALIGN_ASSET(2) char gTextureToadFace10[] = "__OTR__player_selection/toad_face_10";
130
131static const ALIGN_ASSET(2) char gTextureToadFace11[] = "__OTR__player_selection/toad_face_11";
132
133static const ALIGN_ASSET(2) char gTextureToadFace12[] = "__OTR__player_selection/toad_face_12";
134
135static const ALIGN_ASSET(2) char gTextureToadFace13[] = "__OTR__player_selection/toad_face_13";
136
137static const ALIGN_ASSET(2) char gTextureToadFace14[] = "__OTR__player_selection/toad_face_14";
138
139static const ALIGN_ASSET(2) char gTextureToadFace15[] = "__OTR__player_selection/toad_face_15";
140
141static const ALIGN_ASSET(2) char gTextureToadFace16[] = "__OTR__player_selection/toad_face_16";
142
143static const ALIGN_ASSET(2) char gTextureYoshiFace00[] = "__OTR__player_selection/yoshi_face_00";
144
145static const ALIGN_ASSET(2) char gTextureYoshiFace01[] = "__OTR__player_selection/yoshi_face_01";
146
147static const ALIGN_ASSET(2) char gTextureYoshiFace02[] = "__OTR__player_selection/yoshi_face_02";
148
149static const ALIGN_ASSET(2) char gTextureYoshiFace03[] = "__OTR__player_selection/yoshi_face_03";
150
151static const ALIGN_ASSET(2) char gTextureYoshiFace04[] = "__OTR__player_selection/yoshi_face_04";
152
153static const ALIGN_ASSET(2) char gTextureYoshiFace05[] = "__OTR__player_selection/yoshi_face_05";
154
155static const ALIGN_ASSET(2) char gTextureYoshiFace06[] = "__OTR__player_selection/yoshi_face_06";
156
157static const ALIGN_ASSET(2) char gTextureYoshiFace07[] = "__OTR__player_selection/yoshi_face_07";
158
159static const ALIGN_ASSET(2) char gTextureYoshiFace08[] = "__OTR__player_selection/yoshi_face_08";
160
161static const ALIGN_ASSET(2) char gTextureYoshiFace09[] = "__OTR__player_selection/yoshi_face_09";
162
163static const ALIGN_ASSET(2) char gTextureYoshiFace10[] = "__OTR__player_selection/yoshi_face_10";
164
165static const ALIGN_ASSET(2) char gTextureYoshiFace11[] = "__OTR__player_selection/yoshi_face_11";
166
167static const ALIGN_ASSET(2) char gTextureYoshiFace12[] = "__OTR__player_selection/yoshi_face_12";
168
169static const ALIGN_ASSET(2) char gTextureYoshiFace13[] = "__OTR__player_selection/yoshi_face_13";
170
171static const ALIGN_ASSET(2) char gTextureYoshiFace14[] = "__OTR__player_selection/yoshi_face_14";
172
173static const ALIGN_ASSET(2) char gTextureYoshiFace15[] = "__OTR__player_selection/yoshi_face_15";
174
175static const ALIGN_ASSET(2) char gTextureYoshiFace16[] = "__OTR__player_selection/yoshi_face_16";
176
177static const ALIGN_ASSET(2) char gTextureDkFace00[] = "__OTR__player_selection/donkeykong_face_00";
178
179static const ALIGN_ASSET(2) char gTextureDkFace01[] = "__OTR__player_selection/donkeykong_face_01";
180
181static const ALIGN_ASSET(2) char gTextureDkFace02[] = "__OTR__player_selection/donkeykong_face_02";
182
183static const ALIGN_ASSET(2) char gTextureDkFace03[] = "__OTR__player_selection/donkeykong_face_03";
184
185static const ALIGN_ASSET(2) char gTextureDkFace04[] = "__OTR__player_selection/donkeykong_face_04";
186
187static const ALIGN_ASSET(2) char gTextureDkFace05[] = "__OTR__player_selection/donkeykong_face_05";
188
189static const ALIGN_ASSET(2) char gTextureDkFace06[] = "__OTR__player_selection/donkeykong_face_06";
190
191static const ALIGN_ASSET(2) char gTextureDkFace07[] = "__OTR__player_selection/donkeykong_face_07";
192
193static const ALIGN_ASSET(2) char gTextureDkFace08[] = "__OTR__player_selection/donkeykong_face_08";
194
195static const ALIGN_ASSET(2) char gTextureDkFace09[] = "__OTR__player_selection/donkeykong_face_09";
196
197static const ALIGN_ASSET(2) char gTextureDkFace10[] = "__OTR__player_selection/donkeykong_face_10";
198
199static const ALIGN_ASSET(2) char gTextureDkFace11[] = "__OTR__player_selection/donkeykong_face_11";
200
201static const ALIGN_ASSET(2) char gTextureDkFace12[] = "__OTR__player_selection/donkeykong_face_12";
202
203static const ALIGN_ASSET(2) char gTextureDkFace13[] = "__OTR__player_selection/donkeykong_face_13";
204
205static const ALIGN_ASSET(2) char gTextureDkFace14[] = "__OTR__player_selection/donkeykong_face_14";
206
207static const ALIGN_ASSET(2) char gTextureDkFace15[] = "__OTR__player_selection/donkeykong_face_15";
208
209static const ALIGN_ASSET(2) char gTextureDkFace16[] = "__OTR__player_selection/donkeykong_face_16";
210
211static const ALIGN_ASSET(2) char gTextureWarioFace00[] = "__OTR__player_selection/wario_face_00";
212
213static const ALIGN_ASSET(2) char gTextureWarioFace01[] = "__OTR__player_selection/wario_face_01";
214
215static const ALIGN_ASSET(2) char gTextureWarioFace02[] = "__OTR__player_selection/wario_face_02";
216
217static const ALIGN_ASSET(2) char gTextureWarioFace03[] = "__OTR__player_selection/wario_face_03";
218
219static const ALIGN_ASSET(2) char gTextureWarioFace04[] = "__OTR__player_selection/wario_face_04";
220
221static const ALIGN_ASSET(2) char gTextureWarioFace05[] = "__OTR__player_selection/wario_face_05";
222
223static const ALIGN_ASSET(2) char gTextureWarioFace06[] = "__OTR__player_selection/wario_face_06";
224
225static const ALIGN_ASSET(2) char gTextureWarioFace07[] = "__OTR__player_selection/wario_face_07";
226
227static const ALIGN_ASSET(2) char gTextureWarioFace08[] = "__OTR__player_selection/wario_face_08";
228
229static const ALIGN_ASSET(2) char gTextureWarioFace09[] = "__OTR__player_selection/wario_face_09";
230
231static const ALIGN_ASSET(2) char gTextureWarioFace10[] = "__OTR__player_selection/wario_face_10";
232
233static const ALIGN_ASSET(2) char gTextureWarioFace11[] = "__OTR__player_selection/wario_face_11";
234
235static const ALIGN_ASSET(2) char gTextureWarioFace12[] = "__OTR__player_selection/wario_face_12";
236
237static const ALIGN_ASSET(2) char gTextureWarioFace13[] = "__OTR__player_selection/wario_face_13";
238
239static const ALIGN_ASSET(2) char gTextureWarioFace14[] = "__OTR__player_selection/wario_face_14";
240
241static const ALIGN_ASSET(2) char gTextureWarioFace15[] = "__OTR__player_selection/wario_face_15";
242
243static const ALIGN_ASSET(2) char gTextureWarioFace16[] = "__OTR__player_selection/wario_face_16";
244
245static const ALIGN_ASSET(2) char gTextureBowserFace00[] = "__OTR__player_selection/bowser_face_00";
246
247static const ALIGN_ASSET(2) char gTextureBowserFace01[] = "__OTR__player_selection/bowser_face_01";
248
249static const ALIGN_ASSET(2) char gTextureBowserFace02[] = "__OTR__player_selection/bowser_face_02";
250
251static const ALIGN_ASSET(2) char gTextureBowserFace03[] = "__OTR__player_selection/bowser_face_03";
252
253static const ALIGN_ASSET(2) char gTextureBowserFace04[] = "__OTR__player_selection/bowser_face_04";
254
255static const ALIGN_ASSET(2) char gTextureBowserFace05[] = "__OTR__player_selection/bowser_face_05";
256
257static const ALIGN_ASSET(2) char gTextureBowserFace06[] = "__OTR__player_selection/bowser_face_06";
258
259static const ALIGN_ASSET(2) char gTextureBowserFace07[] = "__OTR__player_selection/bowser_face_07";
260
261static const ALIGN_ASSET(2) char gTextureBowserFace08[] = "__OTR__player_selection/bowser_face_08";
262
263static const ALIGN_ASSET(2) char gTextureBowserFace09[] = "__OTR__player_selection/bowser_face_09";
264
265static const ALIGN_ASSET(2) char gTextureBowserFace10[] = "__OTR__player_selection/bowser_face_10";
266
267static const ALIGN_ASSET(2) char gTextureBowserFace11[] = "__OTR__player_selection/bowser_face_11";
268
269static const ALIGN_ASSET(2) char gTextureBowserFace12[] = "__OTR__player_selection/bowser_face_12";
270
271static const ALIGN_ASSET(2) char gTextureBowserFace13[] = "__OTR__player_selection/bowser_face_13";
272
273static const ALIGN_ASSET(2) char gTextureBowserFace14[] = "__OTR__player_selection/bowser_face_14";
274
275static const ALIGN_ASSET(2) char gTextureBowserFace15[] = "__OTR__player_selection/bowser_face_15";
276
277static const ALIGN_ASSET(2) char gTextureBowserFace16[] = "__OTR__player_selection/bowser_face_16";
278
279static const ALIGN_ASSET(2) char gTextureCoursePreviewMarioRaceway[] = "__OTR__player_selection/gTextureCoursePreviewMarioRaceway";
280
281static const ALIGN_ASSET(2) char gTextureCoursePreviewChocoMountain[] = "__OTR__player_selection/gTextureCoursePreviewChocoMountain";
282
283static const ALIGN_ASSET(2) char gTextureCoursePreviewBowsersCastle[] = "__OTR__player_selection/gTextureCoursePreviewBowsersCastle";
284
285static const ALIGN_ASSET(2) char gTextureCoursePreviewBansheeBoardwalk[] = "__OTR__player_selection/gTextureCoursePreviewBansheeBoardwalk";
286
287static const ALIGN_ASSET(2) char gTextureCoursePreviewYoshiValley[] = "__OTR__player_selection/gTextureCoursePreviewYoshiValley";
288
289static const ALIGN_ASSET(2) char gTextureCoursePreviewFrappeSnowland[] = "__OTR__player_selection/gTextureCoursePreviewFrappeSnowland";
290
291static const ALIGN_ASSET(2) char gTextureCoursePreviewKoopaTroopaBeach[] = "__OTR__player_selection/gTextureCoursePreviewKoopaTroopaBeach";
292
293static const ALIGN_ASSET(2) char gTextureCoursePreviewRoyalRaceway[] = "__OTR__player_selection/gTextureCoursePreviewRoyalRaceway";
294
295static const ALIGN_ASSET(2) char gTextureCoursePreviewLuigiRaceway[] = "__OTR__player_selection/gTextureCoursePreviewLuigiRaceway";
296
297static const ALIGN_ASSET(2) char gTextureCoursePreviewMooMooFarm[] = "__OTR__player_selection/gTextureCoursePreviewMooMooFarm";
298
299static const ALIGN_ASSET(2) char gTextureCoursePreviewToadsTurnpike[] = "__OTR__player_selection/gTextureCoursePreviewToadsTurnpike";
300
301static const ALIGN_ASSET(2) char gTextureCoursePreviewKalimariDesert[] = "__OTR__player_selection/gTextureCoursePreviewKalimariDesert";
302
303static const ALIGN_ASSET(2) char gTextureCoursePreviewSherbetLand[] = "__OTR__player_selection/gTextureCoursePreviewSherbetLand";
304
305static const ALIGN_ASSET(2) char gTextureCoursePreviewRainbowRoad[] = "__OTR__player_selection/gTextureCoursePreviewRainbowRoad";
306
307static const ALIGN_ASSET(2) char gTextureCoursePreviewWarioStadium[] = "__OTR__player_selection/gTextureCoursePreviewWarioStadium";
308
309static const ALIGN_ASSET(2) char gTextureCoursePreviewBlockFort[] = "__OTR__player_selection/gTextureCoursePreviewBlockFort";
310
311static const ALIGN_ASSET(2) char gTextureCoursePreviewSkyscraper[] = "__OTR__player_selection/gTextureCoursePreviewSkyscraper";
312
313static const ALIGN_ASSET(2) char gTextureCoursePreviewDoubleDeck[] = "__OTR__player_selection/gTextureCoursePreviewDoubleDeck";
314
315static const ALIGN_ASSET(2) char gTextureCoursePreviewDksJungleParkway[] = "__OTR__player_selection/gTextureCoursePreviewDksJungleParkway";
316
317static const ALIGN_ASSET(2) char gTextureCoursePreviewBigDonut[] = "__OTR__player_selection/gTextureCoursePreviewBigDonut";
318
319static const ALIGN_ASSET(2) char gTextureTrophyGold[] = "__OTR__player_selection/trophy_gold";
320
321static const ALIGN_ASSET(2) char gTextureTrophySilver[] = "__OTR__player_selection/trophy_silver";
322
323static const ALIGN_ASSET(2) char gTextureTrophyBronze[] = "__OTR__player_selection/trophy_bronze";
324
325static const ALIGN_ASSET(2) char gTextureCupGold[] = "__OTR__player_selection/cup_gold";
326
327static const ALIGN_ASSET(2) char gTextureCupSilver[] = "__OTR__player_selection/cup_silver";
328
329static const ALIGN_ASSET(2) char gTextureCupBronze[] = "__OTR__player_selection/cup_bronze";
330
331static const ALIGN_ASSET(2) char push_start_button[] = "__OTR__player_selection/push_start_button";
332
333static const ALIGN_ASSET(2) char copyright_1996[] = "__OTR__player_selection/copyright_1996";
334
335static const ALIGN_ASSET(2) char gTextureP1BorderBlue[] = "__OTR__player_selection/p1_border_blue";
336
337static const ALIGN_ASSET(2) char gTextureP2BorderRed[] = "__OTR__player_selection/p2_border_red";
338
339static const ALIGN_ASSET(2) char gTextureP3BorderOrange[] = "__OTR__player_selection/p3_border_orange";
340
341static const ALIGN_ASSET(2) char gTextureP4BorderGreen[] = "__OTR__player_selection/p4_border_green";
342
343static const ALIGN_ASSET(2) char texture_small_green_triangle[] = "__OTR__player_selection/texture_small_green_triangle";
344
345static const ALIGN_ASSET(2) char gTexture7E56E4[] = "__OTR__player_selection/texture_7E56E4";
346
#define ALIGN_ASSET(x)
Definition align_asset_macro.h:8