Mario Kart 64
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spawn_players.h
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1#ifndef SPAWN_PLAYERS_H
2#define SPAWN_PLAYERS_H
3
4#include "camera.h"
5#include <common_structs.h>
6
7/* Function Prototypes */
9void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
10void func_80039AE4(void);
11void func_80039DA4(void);
12void spawn_players_gp_one_player(f32*, f32*, f32);
13void spawn_players_versus_one_player(f32*, f32*, f32);
14void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32);
15void spawn_players_versus_two_player(f32*, f32*, f32);
16void spawn_players_2p_battle(f32*, f32*, f32);
17void func_8003B318(f32*, f32*, f32);
18void spawn_players_3p_battle(f32*, f32*, f32);
19void func_8003B870(f32*, f32*, f32);
20void spawn_players_4p_battle(f32*, f32*, f32);
21void func_8003BE30(void);
22void func_8003C0F0(void);
23void func_8003CD78(void);
24void func_8003CD98(Player*, Camera*, s8, s8);
25void func_8003D080(void);
26void func_8003DB5C(void);
27
28extern f32 D_80165210[];
29extern f32 D_80165230[];
30extern s16 D_80165270[];
31extern f32 gPlayerCurrentSpeed[];
32extern f32 gPlayerWaterLevel[];
33extern s32 D_801652C0[];
34extern s32 D_801652E0[];
35extern s16 D_80165300[];
36extern u16 gCopyPathIndexByPlayerId[];
38extern s16 D_80165330[];
39extern s16 D_80165340;
40extern Player* D_801653C0[];
41extern bool gPlayerIsThrottleActive[];
43extern s32 gFrameSinceLastACombo[];
44extern s32 gCountASwitch[];
45extern bool gIsPlayerTripleAButtonCombo[];
46extern s32 gTimerBoostTripleACombo[];
47extern bool gPlayerIsBrakeActive[];
49extern s32 gFrameSinceLastBCombo[];
50extern s32 gCountBChangement[];
51extern bool gIsPlayerTripleBButtonCombo[];
52extern s32 gTimerBoostTripleBCombo[];
53extern s16 chooseCPUPlayers[];
54extern s16 D_8016556E;
55extern s16 D_80165570;
56extern s16 D_80165572;
57extern s16 D_80165574;
58extern s16 D_80165576;
59extern s16 D_80165578;
60extern s16 D_8016557A;
61extern s16 D_8016557C;
62extern s16 D_8016557E;
63extern s16 D_80165580;
64extern s16 D_80165582;
66
67#endif
f32 gPlayerCurrentSpeed[]
Definition spawn_players.c:35
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:51
s32 gCountBChangement[8]
Definition spawn_players.c:59
s16 D_80165578
Definition spawn_players.c:70
void func_8003CD98(Player *player, Camera *camera, s8 playerId, s8 screenId)
Definition spawn_players.c:1143
s32 gTimerBoostTripleACombo[8]
Definition spawn_players.c:54
void func_80039AE4(void)
Definition spawn_players.c:390
s16 D_80165582
Definition spawn_players.c:75
Player * D_801653C0[8]
Definition spawn_players.c:47
void spawn_players_4p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:820
s16 D_80165570
Definition spawn_players.c:66
void func_8003B870(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:797
void func_8003CD78(void)
Definition spawn_players.c:1139
s32 D_801652E0[8]
Definition spawn_players.c:38
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType)
Definition spawn_players.c:78
s32 gTimerBoostTripleBCombo[8]
Definition spawn_players.c:61
void spawn_players_3p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:772
s16 D_80165270[8]
Definition spawn_players.c:34
s16 D_8016557A
Definition spawn_players.c:71
u16 gCopyPathIndexByPlayerId[8]
Definition spawn_players.c:41
s32 gFrameSinceLastBCombo[8]
Definition spawn_players.c:58
s16 D_80165576
Definition spawn_players.c:69
f32 D_80165210[8]
Definition spawn_players.c:31
s16 D_8016557E
Definition spawn_players.c:73
s32 D_801652C0[8]
Definition spawn_players.c:37
s16 D_80165300[8]
Definition spawn_players.c:39
void spawn_players_gp_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:635
void spawn_players_versus_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:696
void spawn_players_2p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:726
bool gPlayerIsThrottleActive[8]
Definition spawn_players.c:49
s16 D_80165574
Definition spawn_players.c:68
s32 gCountASwitch[8]
Definition spawn_players.c:52
s32 gPlayerAButtonComboActiveThisFrame[8]
Definition spawn_players.c:50
s16 D_8016556E
Definition spawn_players.c:65
s16 gCopyNearestWaypointByPlayerId[8]
Definition spawn_players.c:43
void func_8003B318(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:750
void func_80039DA4(void)
Definition spawn_players.c:479
f32 gPlayerWaterLevel[8]
Definition spawn_players.c:36
void func_8003D080(void)
Definition spawn_players.c:1175
s16 D_80165572
Definition spawn_players.c:67
f32 D_80165230[8]
Definition spawn_players.c:32
bool gIsPlayerTripleAButtonCombo[8]
Definition spawn_players.c:53
void spawn_players_gp_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:506
bool gIsPlayerTripleBButtonCombo[8]
Definition spawn_players.c:60
void spawn_players_versus_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:578
void func_8003BE30(void)
Definition spawn_players.c:848
s16 D_80165340
Definition spawn_players.c:45
s16 D_80165580
Definition spawn_players.c:74
s16 D_8016557C
Definition spawn_players.c:72
s32 gPlayerBButtonComboActiveThisFrame[8]
Definition spawn_players.c:57
void func_8003DB5C(void)
Definition spawn_players.c:1337
s16 D_80165330[8]
Definition spawn_players.c:44
bool gPlayerIsBrakeActive[8]
Definition spawn_players.c:56
void func_8003C0F0(void)
Definition spawn_players.c:870
s16 chooseCPUPlayers[7]
Definition spawn_players.c:63
Definition camera.h:27
Definition common_structs.h:264