f32 gPlayerCurrentSpeed[]
Definition spawn_players.c:36
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:52
s32 gCountBChangement[8]
Definition spawn_players.c:60
s16 D_80165578
Definition spawn_players.c:71
void func_8003CD98(Player *player, Camera *camera, s8 playerId, s8 screenId)
Definition spawn_players.c:1160
s32 gTimerBoostTripleACombo[8]
Definition spawn_players.c:55
void func_80039AE4(void)
Definition spawn_players.c:402
s16 D_80165582
Definition spawn_players.c:76
Player * D_801653C0[8]
Definition spawn_players.c:48
void spawn_players_4p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:828
s16 D_80165570
Definition spawn_players.c:67
void func_8003B870(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:805
void func_8003CD78(void)
Definition spawn_players.c:1156
s32 D_801652E0[8]
Definition spawn_players.c:39
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType)
Definition spawn_players.c:79
s32 gTimerBoostTripleBCombo[8]
Definition spawn_players.c:62
void spawn_players_and_cameras(void)
Definition spawn_players.c:1192
void spawn_players_3p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:780
s16 D_80165270[8]
Definition spawn_players.c:35
void spawn_multiplayer_cameras(u32 mode)
Definition spawn_players.c:1309
s16 D_8016557A
Definition spawn_players.c:72
void spawn_single_player_camera(u32 mode)
Definition spawn_players.c:1268
u16 gCopyPathIndexByPlayerId[8]
Definition spawn_players.c:42
void load_kart_textures(void)
Definition spawn_players.c:1351
s32 gFrameSinceLastBCombo[8]
Definition spawn_players.c:59
s16 D_80165576
Definition spawn_players.c:70
f32 D_80165210[8]
Definition spawn_players.c:32
s16 D_8016557E
Definition spawn_players.c:74
s32 D_801652C0[8]
Definition spawn_players.c:38
s16 D_80165300[8]
Definition spawn_players.c:40
void spawn_players_gp_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:643
void spawn_players_versus_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:704
void spawn_players_2p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:734
bool gPlayerIsThrottleActive[8]
Definition spawn_players.c:50
s16 D_80165574
Definition spawn_players.c:69
s32 gCountASwitch[8]
Definition spawn_players.c:53
s32 gPlayerAButtonComboActiveThisFrame[8]
Definition spawn_players.c:51
s16 D_8016556E
Definition spawn_players.c:66
s16 gCopyNearestWaypointByPlayerId[8]
Definition spawn_players.c:44
void func_8003B318(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:758
void func_80039DA4(void)
Definition spawn_players.c:491
f32 gPlayerWaterLevel[8]
Definition spawn_players.c:37
s16 D_80165572
Definition spawn_players.c:68
f32 D_80165230[8]
Definition spawn_players.c:33
void spawn_and_set_player_spawns(void)
Definition spawn_players.c:891
bool gIsPlayerTripleAButtonCombo[8]
Definition spawn_players.c:54
void spawn_players_gp_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:518
bool gIsPlayerTripleBButtonCombo[8]
Definition spawn_players.c:61
void spawn_players_versus_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:586
void func_8003BE30(void)
Definition spawn_players.c:856
s16 D_80165340
Definition spawn_players.c:46
s16 D_80165580
Definition spawn_players.c:75
s16 D_8016557C
Definition spawn_players.c:73
s32 gPlayerBButtonComboActiveThisFrame[8]
Definition spawn_players.c:58
void func_8003DB5C(void)
Definition spawn_players.c:1374
s16 D_80165330[8]
Definition spawn_players.c:45
bool gPlayerIsBrakeActive[8]
Definition spawn_players.c:57
void func_8003C0F0(void)
Definition spawn_players.c:878
s16 chooseCPUPlayers[7]
Definition spawn_players.c:64
Definition common_structs.h:264