#include <actor_types.h>
◆ [union]
◆ [union]
◆ boundingBoxSize
f32 ShellActor::boundingBoxSize |
◆ flags
◆ model
const char* ShellActor::model |
◆ parentIndex
s16 ShellActor::parentIndex |
◆ pathIndex
u16 ShellActor::pathIndex |
◆ playerId
◆ pos
◆ rotAngle
◆ rotVelocity
s16 ShellActor::rotVelocity |
◆ shellId
◆ someTimer
s16 ShellActor::someTimer |
◆ state
◆ targetPlayer
s16 ShellActor::targetPlayer |
◆ type
◆ unk30
◆ unk_16
◆ velocity
Vec3f ShellActor::velocity |
The documentation for this struct was generated from the following file: