Mario Kart 64
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ma_resampler Struct Reference

#include <miniaudio.h>

Collaboration diagram for ma_resampler:
[legend]

Data Fields

ma_resampling_backendpBackend
 
ma_resampling_backend_vtablepBackendVTable
 
void * pBackendUserData
 
ma_format format
 
ma_uint32 channels
 
ma_uint32 sampleRateIn
 
ma_uint32 sampleRateOut
 
union { 
 
   ma_linear_resampler   linear 
 
state 
 
void * _pHeap
 
ma_bool32 _ownsHeap
 

Field Documentation

◆ _ownsHeap

ma_bool32 ma_resampler::_ownsHeap

◆ _pHeap

void* ma_resampler::_pHeap

◆ channels

ma_uint32 ma_resampler::channels

◆ format

ma_format ma_resampler::format

◆ linear

ma_linear_resampler ma_resampler::linear

◆ pBackend

ma_resampling_backend* ma_resampler::pBackend

◆ pBackendUserData

void* ma_resampler::pBackendUserData

◆ pBackendVTable

ma_resampling_backend_vtable* ma_resampler::pBackendVTable

◆ sampleRateIn

ma_uint32 ma_resampler::sampleRateIn

◆ sampleRateOut

ma_uint32 ma_resampler::sampleRateOut

◆ [union]

union { ... } ma_resampler::state

The documentation for this struct was generated from the following file: