3#include <libultraship.h>
virtual void Tick()
Definition Actor.cpp:13
f32 Unk_08
Definition Actor.h:20
void SetLocation(FVector pos)
Definition Actor.cpp:34
Gfx * Model
Definition Actor.h:31
s16 State
Definition Actor.h:19
virtual void VehicleCollision(s32 playerId, Player *player)
Definition Actor.cpp:28
Collision Unk30
Definition Actor.h:26
AActor()
Definition Actor.cpp:10
s16 Unk_16
Definition Actor.h:23
virtual void Draw(Camera *)
Definition Actor.cpp:14
virtual ~AActor()=default
s16 Flags
Definition Actor.h:17
Vec3f Velocity
Definition Actor.h:25
FVector Scale
Definition Actor.h:29
FVector GetLocation() const
Definition Actor.cpp:39
s16 Type
Definition Actor.h:16
Vec3f Pos
Definition Actor.h:24
virtual void Destroy()
Definition Actor.cpp:29
uint8_t uuid[16]
Definition Actor.h:27
const char * Name
Definition Actor.h:28
f32 BoundingBoxSize
Definition Actor.h:21
virtual void Collision(Player *player, AActor *actor)
Definition Actor.cpp:27
Vec3s Rot
Definition Actor.h:22
virtual bool IsMod()
Definition Actor.cpp:33
s16 Unk_04
Definition Actor.h:18
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define NULL
Definition miniaudio.h:3851
Definition common_structs.h:264