#include <Actor.h>
◆ ~AActor()
virtual AActor::~AActor |
( |
| ) |
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virtualdefault |
◆ AActor()
◆ Collision()
◆ Destroy()
◆ Draw()
void AActor::Draw |
( |
Camera * | camera | ) |
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virtual |
Reimplemented in ABanana, ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AMarioSign, ASpaghettiShip, ATankerTruck, ATrain, ATree, ATruck, and AWarioSign.
◆ GetLocation()
FVector AActor::GetLocation |
( |
| ) |
const |
◆ IsMod()
Reimplemented in ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AShip, ASpaghettiShip, AStarship, ATankerTruck, ATrain, and ATruck.
◆ SetLocation()
void AActor::SetLocation |
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FVector | pos | ) |
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◆ Tick()
Reimplemented in ABanana, ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AMarioSign, AShip, ASpaghettiShip, AStarship, ATankerTruck, ATrain, ATree, ATruck, and AWarioSign.
◆ VehicleCollision()
void AActor::VehicleCollision |
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s32 | playerId, |
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Player * | player ) |
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virtual |
◆ BoundingBoxSize
f32 AActor::BoundingBoxSize |
◆ Flags
◆ Model
Gfx* AActor::Model = NULL |
◆ Name
const char* AActor::Name = "" |
◆ Pos
◆ Rot
Vec3s AActor::Rot = {0, 0, 0} |
◆ Scale
◆ State
◆ Type
◆ Unk30
◆ Unk_04
◆ Unk_08
◆ Unk_16
◆ uuid
◆ Velocity
Vec3f AActor::Velocity = {0, 0, 0} |
The documentation for this class was generated from the following files: