3#include <libultraship.h>
12 ABanana(uint16_t playerId,
const float pos[3],
const s16 rot[3],
const float velocity[3]);
16 virtual void Tick()
override;
19 virtual void Destroy()
override;
AActor()
Definition Actor.cpp:10
virtual void Destroy() override
Definition Banana.cpp:59
uint16_t PlayerId
Definition Banana.h:9
ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3])
Definition Banana.cpp:13
virtual ~ABanana() override=default
virtual void Collision(Player *, AActor *) override
Definition Banana.cpp:58
virtual void Draw(Camera *) override
Definition Banana.cpp:55
virtual void Tick() override
Definition Banana.cpp:51
Definition common_structs.h:264