Mario Kart 64
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ABanana Class Reference

#include <Banana.h>

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Public Member Functions

 ABanana (uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3])
 
virtual ~ABanana () override=default
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
virtual void Collision (Player *, AActor *) override
 
virtual void Destroy () override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
FVector GetLocation () const
 
virtual bool IsMod ()
 

Data Fields

uint16_t PlayerId
 
- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
uint8_t uuid [16]
 
const char * Name = ""
 
FVector Scale = {1, 1, 1}
 
Gfx * Model = NULL
 

Constructor & Destructor Documentation

◆ ABanana()

ABanana::ABanana ( uint16_t playerId,
const float pos[3],
const s16 rot[3],
const float velocity[3] )

◆ ~ABanana()

virtual ABanana::~ABanana ( )
overridevirtualdefault
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Member Function Documentation

◆ Collision()

void ABanana::Collision ( Player * player,
AActor *  )
overridevirtual

Reimplemented from AActor.

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◆ Destroy()

void ABanana::Destroy ( )
overridevirtual

Reimplemented from AActor.

◆ Draw()

void ABanana::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

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◆ Tick()

void ABanana::Tick ( )
overridevirtual

Reimplemented from AActor.

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Field Documentation

◆ PlayerId

uint16_t ABanana::PlayerId

The documentation for this class was generated from the following files: