#include <Banana.h>
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| uint16_t | PlayerId |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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◆ ABanana()
◆ ~ABanana()
| virtual ABanana::~ABanana |
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| ) |
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overridevirtualdefault |
◆ Collision()
◆ Destroy()
| void ABanana::Destroy |
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| ) |
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overridevirtual |
◆ Draw()
| void ABanana::Draw |
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Camera * | camera | ) |
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overridevirtual |
◆ Tick()
◆ PlayerId
| uint16_t ABanana::PlayerId |
The documentation for this class was generated from the following files: