SpaghettiKart
Loading...
Searching...
No Matches
ABanana Class Reference

#include <Banana.h>

Inheritance diagram for ABanana:
[legend]
Collaboration diagram for ABanana:
[legend]

Public Member Functions

 ABanana (const SpawnParams &params)
 
virtual ~ABanana () override=default
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
virtual void Collision (Player *, AActor *) override
 
virtual void Destroy () override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
 AActor (SpawnParams params)
 
virtual void SetSpawnParams (SpawnParams &params)
 
virtual void BeginPlay ()
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
virtual bool IsMod ()
 
FVector GetLocation () const
 
IRotator GetRotation () const
 
FVector GetScale () const
 
void Translate (FVector pos)
 
void Rotate (IRotator rot)
 
void SetScale (FVector scale)
 
virtual void DrawEditorProperties ()
 

Data Fields

uint16_t PlayerId
 
- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
const char * Model = ""
 
uint8_t uuid [16]
 
const char * Name = ""
 
const char * ResourceName = ""
 
FVector SpawnPos = {0.0f, 0.0f, 0.0f}
 
IRotator SpawnRot = {0, 0, 0}
 
FVector SpawnScale = {1.0f, 1.0f, 1.0f}
 
FVector Scale = {1, 1, 1}
 
float Speed = 0.0f
 
std::vector< TriangleTriangles
 
bool bPendingDestroy = false
 

Constructor & Destructor Documentation

◆ ABanana()

ABanana::ABanana ( const SpawnParams & params)
Here is the call graph for this function:

◆ ~ABanana()

virtual ABanana::~ABanana ( )
overridevirtualdefault
Here is the call graph for this function:

Member Function Documentation

◆ Collision()

void ABanana::Collision ( Player * player,
AActor *  )
overridevirtual

Reimplemented from AActor.

Here is the call graph for this function:

◆ Destroy()

void ABanana::Destroy ( )
overridevirtual

Reimplemented from AActor.

◆ Draw()

void ABanana::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

Here is the call graph for this function:

◆ Tick()

void ABanana::Tick ( )
overridevirtual

Reimplemented from AActor.

Here is the call graph for this function:

Field Documentation

◆ PlayerId

uint16_t ABanana::PlayerId

The documentation for this class was generated from the following files: