Mario Kart 64
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DKJungle.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class DKJungle : public Course {
19public:
20 virtual ~DKJungle() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit DKJungle();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void LoadTextures() override;
29 virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
30 virtual void BeginPlay() override;
31 //virtual void InitClouds() override;
32 virtual void InitCourseObjects() override;
33 virtual void UpdateCourseObjects() override;
34 virtual void RenderCourseObjects(s32 cameraId) override;
35 virtual void SomeSounds() override;
36 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
37 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
38 virtual void Render(struct UnkStruct_800DC5EC*) override;
39 virtual void RenderCredits() override;
40 virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
41 virtual void Waypoints(Player* player, int8_t playerId) override;
42 virtual void ScrollingTextures() override;
43 virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
44 virtual void CreditsSpawnActors() override;
45 virtual void Destroy() override;
46};
const course_texture dks_jungle_parkway_textures[]
Definition DKJungle.cpp:43
virtual void CreditsSpawnActors() override
Definition DKJungle.cpp:514
virtual void Waypoints(Player *player, int8_t playerId) override
Definition DKJungle.cpp:323
virtual void RenderCourseObjects(s32 cameraId) override
Definition DKJungle.cpp:236
virtual void Destroy() override
Definition DKJungle.cpp:519
virtual void UpdateCourseObjects() override
Definition DKJungle.cpp:232
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition DKJungle.cpp:160
virtual void LoadTextures() override
Definition DKJungle.cpp:191
virtual ~DKJungle()=default
virtual void RenderCredits() override
Definition DKJungle.cpp:315
DKJungle()
Definition DKJungle.cpp:71
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition DKJungle.cpp:292
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DKJungle.cpp:277
virtual void InitCourseObjects() override
Definition DKJungle.cpp:224
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition DKJungle.cpp:319
virtual void SomeSounds() override
Definition DKJungle.cpp:242
virtual void Load() override
Definition DKJungle.cpp:151
virtual void ScrollingTextures() override
Definition DKJungle.cpp:335
virtual void BeginPlay() override
Definition DKJungle.cpp:197
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition DKJungle.cpp:359
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DKJungle.cpp:247
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:147
Definition CoreMath.h:18
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10