3#include <libultraship.h>
26 virtual void Load()
override;
39 virtual void Tick()
override;
42 virtual void Destroy()
override;
const course_texture dks_jungle_parkway_textures[]
virtual void InitTrackObjects() override
Definition DKJungle.cpp:191
virtual void Draw(ScreenContext *) override
Definition DKJungle.cpp:259
virtual void DrawCredits() override
Definition DKJungle.cpp:282
virtual void DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition DKJungle.cpp:326
virtual void CreditsSpawnActors() override
Definition DKJungle.cpp:477
virtual f32 GetWaterLevel(FVector pos, struct Collision *collision) override
Definition DKJungle.cpp:137
virtual void Waypoints(Player *player, int8_t playerId) override
Definition DKJungle.cpp:290
virtual void Tick() override
Definition DKJungle.cpp:302
virtual void Destroy() override
Definition DKJungle.cpp:482
DKJungle()
Definition DKJungle.cpp:43
virtual void DrawTrackObjects(s32 cameraId) override
Definition DKJungle.cpp:203
virtual void TickTrackObjects() override
Definition DKJungle.cpp:199
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DKJungle.cpp:244
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition DKJungle.cpp:286
virtual void SomeSounds() override
Definition DKJungle.cpp:209
virtual void Load() override
Definition DKJungle.cpp:117
virtual void BeginPlay() override
Definition DKJungle.cpp:168
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DKJungle.cpp:214
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:14
Definition course_offsets.h:10