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DKJungle Class Reference

#include <DKJungle.h>

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Public Member Functions

 DKJungle ()
 
virtual void Load () override
 
virtual f32 GetWaterLevel (FVector pos, Collision *collision) override
 
virtual void BeginPlay () override
 
virtual void InitTrackObjects () override
 
virtual void TickTrackObjects () override
 
virtual void DrawTrackObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Draw (ScreenContext *) override
 
virtual void DrawCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void Waypoints (Player *player, int8_t playerId) override
 
virtual void Tick () override
 
virtual void DrawTransparency (ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ DKJungle()

DKJungle::DKJungle ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void DKJungle::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void DKJungle::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void DKJungle::Destroy ( )
overridevirtual

◆ Draw()

void DKJungle::Draw ( ScreenContext * arg0)
overridevirtual
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◆ DrawCredits()

void DKJungle::DrawCredits ( )
overridevirtual
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◆ DrawTrackObjects()

void DKJungle::DrawTrackObjects ( s32 cameraId)
overridevirtual
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◆ DrawTransparency()

void DKJungle::DrawTransparency ( ScreenContext * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ GetWaterLevel()

f32 DKJungle::GetWaterLevel ( FVector pos,
Collision * collision )
overridevirtual
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◆ InitTrackObjects()

void DKJungle::InitTrackObjects ( )
overridevirtual
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◆ Load()

void DKJungle::Load ( )
overridevirtual
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◆ SomeCollisionThing()

void DKJungle::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void DKJungle::SomeSounds ( )
overridevirtual
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◆ Tick()

void DKJungle::Tick ( )
overridevirtual
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◆ TickTrackObjects()

void DKJungle::TickTrackObjects ( )
overridevirtual
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◆ Waypoints()

void DKJungle::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void DKJungle::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void DKJungle::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: