#include <DKJungle.h>
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virtual | ~DKJungle ()=default |
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| DKJungle () |
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virtual void | Load () override |
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virtual void | LoadTextures () override |
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virtual f32 | GetWaterLevel (FVector pos, Collision *collision) override |
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virtual void | BeginPlay () override |
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virtual void | InitCourseObjects () override |
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virtual void | UpdateCourseObjects () override |
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virtual void | RenderCourseObjects (s32 cameraId) override |
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virtual void | SomeSounds () override |
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virtual void | WhatDoesThisDo (Player *player, int8_t playerId) override |
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virtual void | WhatDoesThisDoAI (Player *player, int8_t playerId) override |
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virtual void | Render (struct UnkStruct_800DC5EC *) override |
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virtual void | RenderCredits () override |
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virtual void | SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override |
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virtual void | Waypoints (Player *player, int8_t playerId) override |
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virtual void | ScrollingTextures () override |
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virtual void | DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override |
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virtual void | CreditsSpawnActors () override |
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virtual void | Destroy () override |
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◆ ~DKJungle()
virtual DKJungle::~DKJungle |
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virtualdefault |
◆ DKJungle()
◆ BeginPlay()
void DKJungle::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
void DKJungle::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
void DKJungle::Destroy |
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overridevirtual |
◆ DrawWater()
void DKJungle::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ GetWaterLevel()
◆ InitCourseObjects()
void DKJungle::InitCourseObjects |
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overridevirtual |
◆ Load()
◆ LoadTextures()
void DKJungle::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
void DKJungle::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
void DKJungle::RenderCredits |
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overridevirtual |
◆ ScrollingTextures()
void DKJungle::ScrollingTextures |
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overridevirtual |
◆ SomeCollisionThing()
void DKJungle::SomeCollisionThing |
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Player * | player, |
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Vec3f | arg1, |
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Vec3f | arg2, |
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Vec3f | arg3, |
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f32 * | arg4, |
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f32 * | arg5, |
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f32 * | arg6, |
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f32 * | arg7 ) |
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overridevirtual |
◆ SomeSounds()
void DKJungle::SomeSounds |
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overridevirtual |
◆ UpdateCourseObjects()
void DKJungle::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
void DKJungle::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
void DKJungle::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
void DKJungle::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: