3#include <libultraship.h>
29 virtual void Load()
override;
43 uint16_t playerDirection)
override;
45 virtual void Destroy()
override;
const course_texture wario_stadium_textures[]
Definition WarioStadium.cpp:40
virtual void UpdateClouds(s32, Camera *) override
Definition WarioStadium.cpp:208
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:356
virtual void BeginPlay() override
Definition WarioStadium.cpp:176
void Jumbotron()
Definition WarioStadium.cpp:232
virtual void RenderCredits() override
Definition WarioStadium.cpp:347
virtual void Load() override
Definition WarioStadium.cpp:149
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition WarioStadium.cpp:286
virtual ~WarioStadium()=default
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:384
virtual void Destroy() override
Definition WarioStadium.cpp:413
virtual void SomeSounds() override
Definition WarioStadium.cpp:215
virtual void InitCourseObjects() override
Definition WarioStadium.cpp:212
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:229
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:226
WarioStadium()
Definition WarioStadium.cpp:64
virtual void LoadTextures() override
Definition WarioStadium.cpp:173
virtual void InitClouds() override
Definition WarioStadium.cpp:204
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:351
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10