#include <WarioStadium.h>
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| | WarioStadium () |
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| virtual void | Load () override |
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| virtual void | BeginPlay () override |
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| virtual void | InitTrackObjects () override |
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| virtual void | SomeSounds () override |
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| virtual void | WhatDoesThisDo (Player *player, int8_t playerId) override |
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| virtual void | WhatDoesThisDoAI (Player *player, int8_t playerId) override |
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| virtual void | Draw (ScreenContext *) override |
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| virtual void | DrawCredits () override |
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| virtual void | SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override |
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| virtual void | DrawTransparency (ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override |
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| virtual void | CreditsSpawnActors () override |
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| virtual void | Destroy () override |
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| void | CopyJumbotron (s32 ulx, s32 uly, s16 portionToDraw, u16 *source) |
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◆ WarioStadium()
| WarioStadium::WarioStadium |
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explicit |
◆ BeginPlay()
| void WarioStadium::BeginPlay |
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overridevirtual |
◆ CopyJumbotron()
| void WarioStadium::CopyJumbotron |
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s32 | ulx, |
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s32 | uly, |
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s16 | portionToDraw, |
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u16 * | source ) |
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private |
◆ CreditsSpawnActors()
| void WarioStadium::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void WarioStadium::Destroy |
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overridevirtual |
◆ Draw()
The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions It isn't split into six sections anymore
◆ DrawCredits()
| void WarioStadium::DrawCredits |
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overridevirtual |
◆ DrawTransparency()
| void WarioStadium::DrawTransparency |
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ScreenContext * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitTrackObjects()
| void WarioStadium::InitTrackObjects |
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overridevirtual |
◆ Load()
| void WarioStadium::Load |
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overridevirtual |
◆ SomeCollisionThing()
| void WarioStadium::SomeCollisionThing |
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Player * | player, |
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Vec3f | arg1, |
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Vec3f | arg2, |
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Vec3f | arg3, |
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f32 * | arg4, |
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f32 * | arg5, |
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f32 * | arg6, |
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f32 * | arg7 ) |
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overridevirtual |
◆ SomeSounds()
| void WarioStadium::SomeSounds |
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overridevirtual |
◆ WhatDoesThisDo()
| void WarioStadium::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void WarioStadium::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: