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WarioStadium Class Reference

#include <WarioStadium.h>

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Public Member Functions

 WarioStadium ()
 
virtual void Load () override
 
virtual void BeginPlay () override
 
virtual void InitTrackObjects () override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Draw (ScreenContext *) override
 
virtual void DrawCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void DrawTransparency (ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Private Member Functions

void CopyJumbotron (s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
 

Constructor & Destructor Documentation

◆ WarioStadium()

WarioStadium::WarioStadium ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void WarioStadium::BeginPlay ( )
overridevirtual
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◆ CopyJumbotron()

void WarioStadium::CopyJumbotron ( s32 ulx,
s32 uly,
s16 portionToDraw,
u16 * source )
private
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◆ CreditsSpawnActors()

void WarioStadium::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void WarioStadium::Destroy ( )
overridevirtual

◆ Draw()

void WarioStadium::Draw ( ScreenContext * arg0)
overridevirtual

The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions It isn't split into six sections anymore

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◆ DrawCredits()

void WarioStadium::DrawCredits ( )
overridevirtual
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◆ DrawTransparency()

void WarioStadium::DrawTransparency ( ScreenContext * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ InitTrackObjects()

void WarioStadium::InitTrackObjects ( )
overridevirtual

◆ Load()

void WarioStadium::Load ( )
overridevirtual
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◆ SomeCollisionThing()

void WarioStadium::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void WarioStadium::SomeSounds ( )
overridevirtual
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◆ WhatDoesThisDo()

void WarioStadium::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void WarioStadium::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: