Mario Kart 64
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WarioStadium Class Reference

#include <WarioStadium.h>

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Public Member Functions

virtual ~WarioStadium ()=default
 
 WarioStadium ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitClouds () override
 
virtual void UpdateClouds (s32, Camera *) override
 
virtual void InitCourseObjects () override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Private Member Functions

void Jumbotron ()
 

Constructor & Destructor Documentation

◆ ~WarioStadium()

virtual WarioStadium::~WarioStadium ( )
virtualdefault

◆ WarioStadium()

WarioStadium::WarioStadium ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void WarioStadium::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void WarioStadium::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void WarioStadium::Destroy ( )
overridevirtual

◆ DrawWater()

void WarioStadium::DrawWater ( struct UnkStruct_800DC5EC * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ InitClouds()

void WarioStadium::InitClouds ( )
overridevirtual
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◆ InitCourseObjects()

void WarioStadium::InitCourseObjects ( )
overridevirtual

◆ Jumbotron()

void WarioStadium::Jumbotron ( )
private
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◆ Load()

void WarioStadium::Load ( )
overridevirtual
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◆ LoadTextures()

void WarioStadium::LoadTextures ( )
overridevirtual

◆ Render()

void WarioStadium::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual

The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions It isn't split into six sections anymore

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◆ RenderCredits()

void WarioStadium::RenderCredits ( )
overridevirtual
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◆ SomeCollisionThing()

void WarioStadium::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void WarioStadium::SomeSounds ( )
overridevirtual
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◆ UpdateClouds()

void WarioStadium::UpdateClouds ( s32 sp1C,
Camera * camera )
overridevirtual
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◆ WhatDoesThisDo()

void WarioStadium::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void WarioStadium::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: