#include <WarioStadium.h>
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virtual | ~WarioStadium ()=default |
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| WarioStadium () |
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virtual void | Load () override |
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virtual void | LoadTextures () override |
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virtual void | BeginPlay () override |
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virtual void | InitClouds () override |
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virtual void | UpdateClouds (s32, Camera *) override |
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virtual void | InitCourseObjects () override |
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virtual void | SomeSounds () override |
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virtual void | WhatDoesThisDo (Player *player, int8_t playerId) override |
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virtual void | WhatDoesThisDoAI (Player *player, int8_t playerId) override |
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virtual void | Render (struct UnkStruct_800DC5EC *) override |
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virtual void | RenderCredits () override |
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virtual void | SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override |
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virtual void | DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override |
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virtual void | CreditsSpawnActors () override |
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virtual void | Destroy () override |
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◆ ~WarioStadium()
virtual WarioStadium::~WarioStadium |
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virtualdefault |
◆ WarioStadium()
WarioStadium::WarioStadium |
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explicit |
◆ BeginPlay()
void WarioStadium::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
void WarioStadium::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
void WarioStadium::Destroy |
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overridevirtual |
◆ DrawWater()
void WarioStadium::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitClouds()
void WarioStadium::InitClouds |
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overridevirtual |
◆ InitCourseObjects()
void WarioStadium::InitCourseObjects |
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overridevirtual |
◆ Jumbotron()
void WarioStadium::Jumbotron |
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private |
◆ Load()
void WarioStadium::Load |
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overridevirtual |
◆ LoadTextures()
void WarioStadium::LoadTextures |
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overridevirtual |
◆ Render()
The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions It isn't split into six sections anymore
◆ RenderCredits()
void WarioStadium::RenderCredits |
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overridevirtual |
◆ SomeCollisionThing()
void WarioStadium::SomeCollisionThing |
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Player * | player, |
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Vec3f | arg1, |
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Vec3f | arg2, |
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Vec3f | arg3, |
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f32 * | arg4, |
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f32 * | arg5, |
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f32 * | arg6, |
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f32 * | arg7 ) |
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overridevirtual |
◆ SomeSounds()
void WarioStadium::SomeSounds |
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overridevirtual |
◆ UpdateClouds()
void WarioStadium::UpdateClouds |
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s32 | sp1C, |
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Camera * | camera ) |
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overridevirtual |
◆ WhatDoesThisDo()
void WarioStadium::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
void WarioStadium::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: