Mario Kart 64
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render.inc.c
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1#include <actors.h>
2#include <code_800029B0.h>
3#include <libultra/gbi.h>
4
12void render_actor_banana(Camera* camera, UNUSED Mat4 arg1, struct BananaActor* banana) {
13 UNUSED s32 pad[2];
14 s32 maxObjectsReached;
15 Vec3s sp7C;
16 Mat4 sp3C;
17
18 f32 temp = is_within_render_distance(camera->pos, banana->pos, camera->rot[1], 0, gCameraZoom[camera - camera1],
19 490000.0f);
20 if (CVarGetInteger("gNoCulling", 0) == 1) {
21 temp = MAX(temp, 0.0f);
22 }
23 if (temp < 0.0f) {
24 actor_not_rendered(camera, (struct Actor*) banana);
25 return;
26 }
27
28 if ((banana->pos[1] > gCourseMaxY + 800.0f)) {
29 actor_not_rendered(camera, (struct Actor*) banana);
30 return;
31 }
32 if (banana->pos[1] < (gCourseMinY - 800.0f)) {
33 actor_not_rendered(camera, (struct Actor*) banana);
34 return;
35 }
36
37 actor_rendered(camera, (struct Actor*) banana);
38
39 if (banana->state == 5) {
40 mtxf_pos_rotation_xyz(sp3C, banana->pos, banana->rot);
41 } else {
42 sp7C[0] = 0;
43 sp7C[1] = 0;
44 sp7C[2] = 0;
45 mtxf_pos_rotation_xyz(sp3C, banana->pos, sp7C);
46 }
47
48 maxObjectsReached = render_set_position(sp3C, 0) == 0;
49 if (maxObjectsReached) {
50 return;
51 }
52
53 if (banana->state != 5) {
54 gSPDisplayList(gDisplayListHead++, &common_model_banana);
55 } else {
56 gSPDisplayList(gDisplayListHead++, &common_model_flat_banana);
57 }
58}
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
void actor_not_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:319
void actor_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:336
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana)
Render the banana actor.
Definition render.inc.c:12
Camera * camera1
Definition camera.c:29
s16 gCourseMaxY
Definition code_800029B0.c:95
s16 gCourseMinY
Definition code_800029B0.c:96
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Definition actor_types.h:124
Definition actor_types.h:400
Vec3s rot
Definition actor_types.h:409
Vec3f pos
Definition actor_types.h:417
s16 state
Definition actor_types.h:404
Definition camera.h:27
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28