3#include <libultra/gbi.h>
14 s32 maxObjectsReached;
20 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
21 temp =
MAX(temp, 0.0f);
39 if (banana->
state == 5) {
49 if (maxObjectsReached) {
53 if (banana->
state != 5) {
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
void actor_not_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:319
void actor_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:336
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana)
Render the banana actor.
Definition render.inc.c:12
Camera * camera1
Definition camera.c:29
s16 gCourseMaxY
Definition code_800029B0.c:95
s16 gCourseMinY
Definition code_800029B0.c:96
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Definition actor_types.h:124
Definition actor_types.h:400
Vec3s rot
Definition actor_types.h:409
Vec3f pos
Definition actor_types.h:417
s16 state
Definition actor_types.h:404
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28