2#include <libultra/gbi.h>
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Definition actors.c:728
s8 gTLUTRedShell[512]
Definition actors.c:56
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Render the blue shell actor.
Definition render.inc.c:24
void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Render the red shell actor.
Definition render.inc.c:11
f32 Mat4[4][4]
Definition common_structs.h:20
Gfx * gDisplayListHead
Definition main.c:136
Definition actor_types.h:320