Mario Kart 64
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BansheeBoardwalk.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "BansheeBoardwalk.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/CheepCheep.h"
#include "engine/objects/TrashBin.h"
#include "engine/objects/Bat.h"
#include "engine/objects/Boos.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/boo_frames.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
Include dependency graph for BansheeBoardwalk.cpp:

Variables

const char * banshee_boardwalk_dls []
 
const course_texture banshee_boardwalk_textures []
 

Variable Documentation

◆ banshee_boardwalk_dls

const char* banshee_boardwalk_dls[]
extern

◆ banshee_boardwalk_textures

const course_texture banshee_boardwalk_textures[]
Initial value:
= {
{ gTexture6447C4, 0x0106, 0x0800, 0x0 },
{ gTexture676FB0, 0x0525, 0x0800, 0x0 },
{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTexture64BCCC, 0x0450, 0x0800, 0x0 },
{ gTexture64FBF4, 0x0274, 0x0800, 0x0 },
{ gTexture651B20, 0x041D, 0x0800, 0x0 },
{ gTexture66262C, 0x02F7, 0x0800, 0x0 },
{ gTexture668728, 0x01F5, 0x0800, 0x0 },
{ gTexture66A3DC, 0x07C5, 0x0800, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66CD64, 0x02C0, 0x0800, 0x0 },
{ gTexture66D698, 0x0370, 0x0800, 0x0 },
{ gTexture66E608, 0x05E8, 0x0800, 0x0 },
{ gTexture67B388, 0x03D2, 0x0800, 0x0 },
{ gTextureSignWelcome0, 0x0A2E, 0x1000, 0x0 },
{ gTextureSignWelcome1, 0x0A0A, 0x1000, 0x0 },
{ gTextureSignWoodenBack0, 0x06EF, 0x1000, 0x0 },
{ gTextureSignWoodenBack1, 0x06D1, 0x1000, 0x0 },
{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture68D940, 0x057D, 0x0800, 0x0 },
{ gTexture685AC0, 0x07CC, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}