Mario Kart 64
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MarioRaceway Class Reference

#include <MarioRaceway.h>

Inheritance diagram for MarioRaceway:
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Public Member Functions

virtual ~MarioRaceway ()=default
 
 MarioRaceway ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void SetStaffGhost () override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~MarioRaceway()

virtual MarioRaceway::~MarioRaceway ( )
virtualdefault

◆ MarioRaceway()

MarioRaceway::MarioRaceway ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void MarioRaceway::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void MarioRaceway::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void MarioRaceway::Destroy ( )
overridevirtual

◆ InitCourseObjects()

void MarioRaceway::InitCourseObjects ( )
overridevirtual
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◆ Load()

void MarioRaceway::Load ( )
overridevirtual
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◆ LoadTextures()

void MarioRaceway::LoadTextures ( )
overridevirtual
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◆ Render()

void MarioRaceway::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCredits()

void MarioRaceway::RenderCredits ( )
overridevirtual
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◆ SetStaffGhost()

void MarioRaceway::SetStaffGhost ( )
overridevirtual
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◆ SomeSounds()

void MarioRaceway::SomeSounds ( )
overridevirtual
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◆ WhatDoesThisDo()

void MarioRaceway::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void MarioRaceway::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: