Mario Kart 64
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SherbetLand.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "SherbetLand.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "assets/sherbet_land_data.h"
#include "engine/objects/Penguin.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
Include dependency graph for SherbetLand.cpp:

Variables

const char * sherbet_land_dls []
 
const char * sherbet_land_dls_2 []
 
const course_texture sherbet_land_textures []
 

Variable Documentation

◆ sherbet_land_dls

const char* sherbet_land_dls[]
extern

◆ sherbet_land_dls_2

const char* sherbet_land_dls_2[]
extern

◆ sherbet_land_textures

const course_texture sherbet_land_textures[]
Initial value:
= {
{ gTexture643B3C, 0x0798, 0x0800, 0x0 }, { gTexture66D024, 0x04EA, 0x0800, 0x0 },
{ gTexture678118, 0x0314, 0x0800, 0x0 }, { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture678CC8, 0x058E, 0x0800, 0x0 }, { gTexture67842C, 0x050E, 0x0800, 0x0 },
{ gTexture67893C, 0x038B, 0x0800, 0x0 }, { gTexture651984, 0x019C, 0x0800, 0x0 },
{ gTexture651428, 0x055B, 0x0800, 0x0 }, { gTexture662924, 0x0110, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}