Mario Kart 64
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Skyscraper Class Reference

#include <Skyscraper.h>

Inheritance diagram for Skyscraper:
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Collaboration diagram for Skyscraper:
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Public Member Functions

virtual ~Skyscraper ()=default
 
 Skyscraper ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void Waypoints (Player *player, int8_t playerId) override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~Skyscraper()

virtual Skyscraper::~Skyscraper ( )
virtualdefault

◆ Skyscraper()

Skyscraper::Skyscraper ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void Skyscraper::BeginPlay ( )
overridevirtual
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◆ Destroy()

void Skyscraper::Destroy ( )
overridevirtual

◆ InitCourseObjects()

void Skyscraper::InitCourseObjects ( )
overridevirtual

◆ Load()

void Skyscraper::Load ( )
overridevirtual
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◆ LoadTextures()

void Skyscraper::LoadTextures ( )
overridevirtual

◆ Render()

void Skyscraper::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCredits()

void Skyscraper::RenderCredits ( )
overridevirtual

◆ SomeSounds()

void Skyscraper::SomeSounds ( )
overridevirtual

◆ Waypoints()

void Skyscraper::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void Skyscraper::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void Skyscraper::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: