Mario Kart 64
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Skyscraper.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "Skyscraper.h"
#include "World.h"
#include "engine/objects/BombKart.h"
#include "assets/skyscraper_data.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
Include dependency graph for Skyscraper.cpp:

Variables

const char * skyscraper_dls []
 
s16 currentScreenSection
 
const course_texture skyscraper_textures []
 

Variable Documentation

◆ currentScreenSection

s16 currentScreenSection
extern

◆ skyscraper_dls

const char* skyscraper_dls[]
extern

◆ skyscraper_textures

const course_texture skyscraper_textures[]
Initial value:
= {
{ gTexture6457D8, 0x0160, 0x0800, 0x0 },
{ gTexture6462C0, 0x01B9, 0x0800, 0x0 },
{ gTexture6864E8, 0x0807, 0x1000, 0x0 },
{ gTexture686CF0, 0x08B7, 0x1000, 0x0 },
{ gTexture6875A8, 0x093F, 0x1000, 0x0 },
{ gTexture687EE8, 0x0883, 0x1000, 0x0 },
{ gTexture68876C, 0x0AC2, 0x1000, 0x0 },
{ gTexture689230, 0x09CE, 0x1000, 0x0 },
{ gTexture689C00, 0x0884, 0x1000, 0x0 },
{ gTexture68A484, 0x07D6, 0x1000, 0x0 },
{ gTexture68AC5C, 0x0A47, 0x1000, 0x0 },
{ gTexture68B6A4, 0x07C5, 0x1000, 0x0 },
{ gTexture68BE6C, 0x04A1, 0x1000, 0x0 },
{ gTexture68C310, 0x030D, 0x1000, 0x0 },
{ gTexture64B8D8, 0x0177, 0x0800, 0x0 },
{ gTexture645660, 0x0176, 0x0800, 0x0 },
{ gTextureNumberYellowBlue1, 0x01AE, 0x0800, 0x0 },
{ gTextureNumberYellowBlue2, 0x01C6, 0x0800, 0x0 },
{ gTextureNumberYellowBlue3, 0x01CC, 0x0800, 0x0 },
{ gTextureNumberYellowBlue4, 0x01E4, 0x0800, 0x0 },
{ gTexture668608, 0x0120, 0x0800, 0x0 },
{ gTexture67B75C, 0x0108, 0x0800, 0x0 },
{ gTexture6835F0, 0x0252, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}