Mario Kart 64
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code_800029B0.h
Go to the documentation of this file.
1#ifndef CODE_800029B0_H
2#define CODE_800029B0_H
3
4#include <macros.h>
5#include <libultraship.h>
6#include <actor_types.h>
7#include "camera.h"
8
10 /* 0x00 */ struct Controller* controllers; // gControllers ptr 800F6910
11 /* 0x04 */ Camera* camera; // Player camera ptr
12 /* 0x08 */ Player* player; // Player ptr 800F6990
13 /* 0x0C */ s32* unkC; // unk struct?
14 /* 0x10 */ Vp viewport;
15 /* 0x20 */ s32 pad[2];
16 /* 0x28 */ s16 cameraHeight;
17 /* 0x2A */ s16 unk;
18 /* 0x2C */ s16 screenWidth;
19 /* 0x2E */ s16 screenHeight;
20 /* 0x30 */ s16 screenStartX;
21 /* 0x32 */ s16 screenStartY;
22 /* 0x34 */ s16 unk3C;
23 /* 0x36 */ s16 playerDirection;
24 /* 0x38 */ s16 pathCounter;
25 /* 0x3A */ s16 unk42;
26 /* 0x3C */ s32 pad2;
27}; // size = 0x40
28
29/* Function Prototypes */
30
31void func_800029B0(void);
32void setup_race(void);
33void func_80002DAC(void);
34void clear_nmi_buffer(void);
35void credits_spawn_actors(void);
36
37extern s16 gCurrentCourseId; // D_800DC5A0
39extern u16 D_800DC5A8;
40extern s32 D_800DC5AC;
41extern u16 D_800DC5B0;
42extern u16 D_800DC5B4;
43extern u16 D_800DC5B8;
44extern u16 D_800DC5BC;
47extern u16 D_800DC5C8;
48extern u16 D_800DC5CC;
49extern s32 D_800DC5D0;
50extern s32 D_800DC5D4;
51extern s32 D_800DC5D8;
52extern s32 D_800DC5DC;
53extern s32 D_800DC5E0;
54// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
55extern u16 D_800DC5E4;
56extern s32 gPlayerWinningIndex;
57
58extern struct UnkStruct_800DC5EC D_8015F480[4];
59extern struct UnkStruct_800DC5EC* D_800DC5EC;
60extern struct UnkStruct_800DC5EC* D_800DC5F0;
61extern struct UnkStruct_800DC5EC* D_800DC5F4;
62extern struct UnkStruct_800DC5EC* D_800DC5F8;
63extern u16 gIsGamePaused;
64extern bool gIsEditorPaused;
65extern u8* pAppNmiBuffer;
66extern s32 gIsMirrorMode; // D_800DC604
67extern s16 gCreditsCourseId;
68extern s16 gPlaceItemBoxes;
69extern Vec3f gVtxStretch;
70
72extern u16* gCollisionIndices;
73extern u16 gCollisionMeshCount;
74extern u16 gNumCollisionTriangles;
75extern u32 D_8015F58C;
76
77extern Vec3f D_8015F590;
78extern s32 D_8015F59C;
79extern s32 D_8015F5A0;
80extern s32 D_8015F5A4;
81
82extern Vtx* vtxBuffer[];
83extern s16 gCourseMaxX;
84extern s16 gCourseMinX;
85
86extern s16 gCourseMaxY;
87extern s16 gCourseMinY;
88
89extern s16 gCourseMaxZ;
90extern s16 gCourseMinZ;
91extern s16 D_8015F6F4;
92extern s16 D_8015F6F6;
93extern u16 D_8015F6F8;
94extern s16 D_8015F6FA;
95extern s16 D_8015F6FC;
96extern u16 gNumSpawnedShells;
97
98extern u16 D_8015F700;
99extern u16 D_8015F702;
100extern f32 D_8015F704;
101extern Vec3f D_8015F708;
102extern UNUSED u32 D_8015F718[3];
103extern size_t gFreeMemorySize;
104extern uintptr_t gNextFreeMemoryAddress;
105extern uintptr_t gHeapEndPtr;
106
114extern uintptr_t gFreeMemoryCourseAnchor;
115extern uintptr_t gFreeMemoryResetAnchor;
116extern Vec3f D_8015F738;
117extern Vec3f D_8015F748;
118extern Vec3f D_8015F758;
119extern Vec3f D_8015F768;
120extern Vec3f D_8015F778;
121
122extern f32 gCourseDirection;
123extern s32 gNumScreens;
124
125extern s32 D_8015F790[];
126extern u16 D_8015F890;
127extern u16 D_8015F892;
128extern u16 D_8015F894;
130
131extern u8* gNmiUnknown1;
132extern u8* gNmiUnknown2;
133extern u8* gNmiUnknown3;
134extern u8* gNmiUnknown4;
135extern u8* gNmiUnknown5;
136extern u8* gNmiUnknown6;
137
138extern Vec3f D_8015F8D0;
139extern s32 D_8015F8DC;
140
141extern s32 D_8015F8E0;
142extern f32 gWaterLevel;
143extern f32 gWaterVelocity;
144extern s16 gPlayerPositionLUT[]; // Player index at each position
145extern u16 gNumPermanentActors;
146
147extern UNUSED u8 D_80162578[];
148extern s16 gDebugPathCount;
149extern s16 sIsController1Unplugged;
150extern s32 D_801625EC;
151extern s32 D_801625F0;
152extern s32 D_801625F4;
153extern uintptr_t D_801625F8;
154extern f32 D_801625FC;
155
156#endif
s16 gCourseMaxY
Definition code_800029B0.c:95
s32 D_800DC5D0
Definition code_800029B0.c:45
u16 * gCollisionIndices
Definition code_800029B0.c:80
u8 * gNmiUnknown2
Definition code_800029B0.c:138
ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4]
Definition code_800029B0.c:58
Vec3f gVtxStretch
Definition code_800029B0.c:68
s16 gCurrentCourseId
Definition code_800029B0.c:33
f32 gWaterLevel
Definition code_800029B0.c:148
s16 gCourseMinZ
Definition code_800029B0.c:99
u32 D_8015F58C
Definition code_800029B0.c:83
s32 D_800DC5DC
Definition code_800029B0.c:48
UNUSED u8 D_80162578[sizeof(struct Actor)]
Definition code_800029B0.c:156
s16 gCourseMaxZ
Definition code_800029B0.c:98
u8 * pAppNmiBuffer
Definition code_800029B0.c:65
u16 gIsGamePaused
Definition code_800029B0.c:63
f32 D_8015F704
Definition code_800029B0.c:114
Vec3f D_8015F708
Definition code_800029B0.c:115
u16 D_800DC5E4
Definition code_800029B0.c:53
s16 gCourseMinX
Definition code_800029B0.c:93
u16 gIsInQuitToMenuTransition
Definition code_800029B0.c:41
s32 D_800DC5AC
Definition code_800029B0.c:36
u16 gNumCollisionTriangles
Definition code_800029B0.c:82
s16 D_8015F6F6
Definition code_800029B0.c:102
Vec3f D_8015F738
Definition code_800029B0.c:122
f32 gTimePlayerLastTouchedFinishLine[NUM_PLAYERS]
Definition code_800029B0.c:135
s32 D_8015F5A4
Definition code_800029B0.c:88
f32 D_801625FC
Definition code_800029B0.c:164
uintptr_t gFreeMemoryResetAnchor
Definition code_800029B0.c:121
s16 sIsController1Unplugged
Definition code_800029B0.c:159
struct UnkStruct_800DC5EC * D_800DC5F8
Definition code_800029B0.c:62
s32 D_8015F8DC
Definition code_800029B0.c:145
f32 gCourseDirection
Definition code_800029B0.c:128
bool gIsEditorPaused
Definition code_800029B0.c:64
Vec3f D_8015F758
Definition code_800029B0.c:124
u16 gQuitToMenuTransitionCounter
Definition code_800029B0.c:42
u16 D_8015F894
Definition code_800029B0.c:133
s32 gNumScreens
Definition code_800029B0.c:129
s16 D_8015F6F4
Definition code_800029B0.c:101
u16 D_8015F890
Definition code_800029B0.c:131
u16 gNumPermanentActors
Definition code_800029B0.c:151
s32 D_8015F59C
Definition code_800029B0.c:86
s32 D_8015F8E0
Definition code_800029B0.c:147
u16 D_8015F702
Definition code_800029B0.c:113
u8 * gNmiUnknown3
Definition code_800029B0.c:139
s16 D_8015F6FC
Definition code_800029B0.c:105
s32 D_801625EC
Definition code_800029B0.c:160
s16 gCurrentlyLoadedCourseId
Definition code_800029B0.c:34
u16 D_800DC5B0
Definition code_800029B0.c:37
s32 D_8015F5A0
Definition code_800029B0.c:87
s32 D_800DC5D4
Definition code_800029B0.c:46
uintptr_t D_801625F8
Definition code_800029B0.c:163
s16 gCreditsCourseId
Definition code_800029B0.c:75
s32 D_801625F0
Definition code_800029B0.c:161
Vec3f D_8015F778
Definition code_800029B0.c:126
u16 D_8015F892
Definition code_800029B0.c:132
struct UnkStruct_800DC5EC * D_800DC5F4
Definition code_800029B0.c:61
uintptr_t gFreeMemoryCourseAnchor
Definition code_800029B0.c:120
s32 gPlayerWinningIndex
Definition code_800029B0.c:56
s32 D_801625F4
Definition code_800029B0.c:162
u8 * gNmiUnknown4
Definition code_800029B0.c:140
u16 D_800DC5A8
Definition code_800029B0.c:35
Vtx * vtxBuffer[32]
Definition code_800029B0.c:90
u16 D_800DC5C8
Definition code_800029B0.c:43
s32 D_800DC5E0
Definition code_800029B0.c:50
s16 gCourseMinY
Definition code_800029B0.c:96
size_t gFreeMemorySize
Definition code_800029B0.c:117
s32 D_8015F790[64]
Definition code_800029B0.c:130
u16 gNumSpawnedShells
Definition code_800029B0.c:110
s32 D_800DC5D8
Definition code_800029B0.c:47
s32 gIsMirrorMode
Definition code_800029B0.c:67
s16 gPlaceItemBoxes
Definition code_800029B0.c:76
uintptr_t gHeapEndPtr
Definition code_800029B0.c:119
struct UnkStruct_800DC5EC * D_800DC5F0
Definition code_800029B0.c:60
u8 * gNmiUnknown5
Definition code_800029B0.c:141
uintptr_t gNextFreeMemoryAddress
Definition code_800029B0.c:118
struct UnkStruct_800DC5EC * D_800DC5EC
Definition code_800029B0.c:59
s16 gCourseMaxX
Definition code_800029B0.c:92
u16 gCollisionMeshCount
Definition code_800029B0.c:81
CollisionTriangle * gCollisionMesh
Definition code_800029B0.c:79
u16 D_800DC5B4
Definition code_800029B0.c:38
u8 * gNmiUnknown1
Definition code_800029B0.c:137
Vec3f D_8015F768
Definition code_800029B0.c:125
Vec3f D_8015F8D0
Definition code_800029B0.c:144
u16 D_8015F700
Definition code_800029B0.c:112
u16 D_800DC5BC
Definition code_800029B0.c:40
s16 D_8015F6FA
Definition code_800029B0.c:104
u16 D_800DC5B8
Definition code_800029B0.c:39
f32 gWaterVelocity
Definition code_800029B0.c:149
UNUSED u32 D_8015F718[3]
Definition code_800029B0.c:116
s16 gPlayerPositionLUT[8]
Definition code_800029B0.c:150
Vec3f D_8015F590
Definition code_800029B0.c:85
UNUSED u16 D_800DC5CC
Definition code_800029B0.c:44
u16 D_8015F6F8
Definition code_800029B0.c:103
u8 * gNmiUnknown6
Definition code_800029B0.c:142
s16 gDebugPathCount
Definition code_800029B0.c:158
Vec3f D_8015F748
Definition code_800029B0.c:123
void clear_nmi_buffer(void)
Definition code_800029B0.c:312
void func_800029B0(void)
Definition code_800029B0.c:172
void func_80002DAC(void)
Definition code_800029B0.c:269
void credits_spawn_actors(void)
Definition code_800029B0.c:322
void setup_race(void)
Definition code_800029B0.c:186
f32 Vec3f[3]
Definition common_structs.h:10
#define UNUSED
Definition macros.h:26
Definition camera.h:27
Definition common_structs.h:205
Definition common_structs.h:66
Definition common_structs.h:264
Definition code_800029B0.h:9
s32 pad2
Definition code_800029B0.h:26
struct Controller * controllers
Definition code_800029B0.h:10
Camera * camera
Definition code_800029B0.h:11
s32 pad[2]
Definition code_800029B0.h:15
s16 screenHeight
Definition code_800029B0.h:19
s16 unk
Definition code_800029B0.h:17
Player * player
Definition code_800029B0.h:12
s32 * unkC
Definition code_800029B0.h:13
s16 screenStartX
Definition code_800029B0.h:20
s16 playerDirection
Definition code_800029B0.h:23
s16 screenWidth
Definition code_800029B0.h:18
s16 cameraHeight
Definition code_800029B0.h:16
s16 screenStartY
Definition code_800029B0.h:21
Vp viewport
Definition code_800029B0.h:14
s16 pathCounter
Definition code_800029B0.h:24
s16 unk42
Definition code_800029B0.h:25
s16 unk3C
Definition code_800029B0.h:22