4#include <libultra/gbi.h>
18 CVarGetInteger(
"gNoCulling", 0) == 0) {
24 arg1[3][0] = arg2->
pos[0];
25 arg1[3][1] = arg2->
pos[1];
26 arg1[3][2] = arg2->
pos[2];
29 switch (arg2->
state) {
void FrameInterpolation_RecordOpenChild(const void *a, uintptr_t b)
Definition FrameInterpolation.cpp:640
void FrameInterpolation_RecordCloseChild(void)
Definition FrameInterpolation.cpp:650
#define TAG_OBJECT(x)
Definition FrameInterpolation.h:24
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
f32 Mat4[4][4]
Definition common_structs.h:20
void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2)
Renders the cow actor. Actor used in Moo Moo Farm.
Definition render.inc.c:15
Gfx * gDisplayListHead
Definition main.c:129
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
Definition actor_types.h:124
s16 state
Definition actor_types.h:128
Vec3f pos
Definition actor_types.h:133
Vec3s rot
Definition camera.h:42
size_t cameraId
Definition camera.h:67
f32 fieldOfView
Definition camera.h:43
Vec3f pos
Definition camera.h:36