33 CVarGetInteger(
"gNoCulling", 0) == 0) {
48 someRot[1] = fakeItemBox->
rot[1];
52 if (fakeItemBox->
state != 2) {
75 if ((fakeItemBox->
rot[1] < 0xAA1) && (fakeItemBox->
rot[1] > 0)) {
76 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
77 }
else if ((fakeItemBox->
rot[1] >= 0x6AA5) && (fakeItemBox->
rot[1] < 0x754E)) {
78 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
79 }
else if ((fakeItemBox->
rot[1] >= 0x38E1) && (fakeItemBox->
rot[1] < 0x438A)) {
80 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
81 }
else if ((fakeItemBox->
rot[1] >= 0xC711) && (fakeItemBox->
rot[1] < 0xD1BA)) {
82 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
98 someMultiplier = 1.0f;
100 someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
104 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
108 temp_f2 = 2.0f * thing;
110 someVec[1] = temp_f2;
119 temp_f2_2 = 0.8f * thing;
120 temp_f12 = 0.5f * thing;
121 someVec[0] = temp_f2_2;
122 someVec[1] = 2.3f * thing;
123 someVec[2] = temp_f12;
131 temp_f0_2 = -0.5f * thing;
132 someVec[0] = temp_f2_2;
133 someVec[1] = 1.2f * thing;
134 someVec[2] = temp_f0_2;
143 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
148 someVec[1] = 1.8f * thing;
149 someVec[2] = -1.0f * thing;
157 temp_f0_3 = -0.8f * thing;
158 someVec[0] = temp_f0_3;
159 someVec[1] = 0.6f * thing;
160 someVec[2] = temp_f0_2;
168 someVec[0] = temp_f0_3;
169 someVec[1] = temp_f2;
170 someVec[2] = temp_f12;
void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox)
Renders the fake item box actor.
Definition render.inc.c:13
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100