27 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
28 height =
CLAMP(height, 0.0f, 250000.0f);
35 if (height < 250000.0f) {
38 sp8C[0] = rock->
pos[0];
39 sp8C[2] = rock->
pos[2];
44 sp8C[1] = height + 2.0f;
void FrameInterpolation_RecordOpenChild(const void *a, uintptr_t b)
Definition FrameInterpolation.cpp:646
void FrameInterpolation_RecordCloseChild(void)
Definition FrameInterpolation.cpp:656
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
Camera * camera1
Definition camera.c:29
f32 calculate_surface_height(f32 x, f32 y, f32 z, u16 index)
Definition collision.c:462
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
void render_actor_falling_rock(Camera *camera, struct FallingRock *rock)
Renders the falling rock actor. Actor used in Choco Mountain.
Definition render.inc.c:13
#define CLAMP(var, min, max)
Definition macros.h:138
#define UNUSED
Definition macros.h:26
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Mat4 mtx
Definition render_objects.c:4163
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
u16 unk34
Definition common_structs.h:150
u16 meshIndexZX
Definition common_structs.h:154
Definition actor_types.h:181
Collision unk30
Definition actor_types.h:192
s16 respawnTimer
Definition actor_types.h:184
Vec3s rot
Definition actor_types.h:188
Vec3f pos
Definition actor_types.h:190