Here is a list of all functions with links to the files they belong to:
- c -
- calculate_angle_path() : code_80005FD0.c, code_80005FD0.h
- calculate_camera_up_vector() : code_80005FD0.c, code_80005FD0.h
- calculate_delta_time() : main.c
- calculate_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- calculate_orientation_matrix() : math_util.c, math_util.h
- calculate_rotation_matrix() : math_util.c, math_util.h
- calculate_surface_height() : collision.c, collision.h
- calculate_track_boundaries() : code_80005FD0.c, code_80005FD0.h
- calculate_track_curvature() : code_80005FD0.c, code_80005FD0.h
- calculate_track_offset_position() : code_80005FD0.c, code_80005FD0.h
- calculate_track_position_factor() : code_80005FD0.c, code_80005FD0.h
- calculate_updaterate() : main.c
- calculate_vector_angle_xy() : math_util.c, math_util.h
- CalculateAngle() : EditorMath.cpp, EditorMath.h
- CalculateWaypointDistribution() : Utils.cpp, Utils.h
- call_render_hook() : wasm.h
- camera_init() : camera.c, camera.h
- ceremony_transition_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- change_player_color_effect_cmy() : render_player.c, render_player.h
- change_player_color_effect_rgb() : render_player.c, render_player.h
- char_to_glyph_index() : menu_items.c, menu_items.h
- check_ai_crossing_distance() : code_80005FD0.c, code_80005FD0.h
- check_bounding_collision() : collision.c, collision.h
- check_collision_yx() : collision.c, collision.h
- check_collision_zx() : collision.c, collision.h
- check_collision_zy() : collision.c, collision.h
- check_drift_particles_setup_valid() : code_80057C60.c
- check_for_controller_pak() : save.c, save.h
- check_horizontally_colliding_with_triangle() : collision.c
- check_if_recording() : FrameInterpolation.cpp, FrameInterpolation.h
- check_player_camera_collision() : render_player.c, render_player.h
- check_player_camera_collision_rubberbanding() : player_controller.c
- check_player_use_item() : actors_extended.c
- checksum_time_trial_records() : save.c, save.h
- cinematic_stub() : ceremony_and_credits.c, ceremony_and_credits.h
- clamp16() : mixer.c
- clamp32() : mixer.c
- clean_effect() : effects.c, effects.h
- CleanActors() : GarbageCollector.cpp, GarbageCollector.h
- CleanObjects() : GarbageCollector.cpp, GarbageCollector.h
- CleanStaticMeshActors() : GarbageCollector.cpp, GarbageCollector.h
- cleanup_red_and_green_shells() : actors.c
- Clear() : EditorMath.h
- clear_all_player_balloons() : code_80057C60.c
- clear_D_802874D8_actors() : podium_ceremony_actors.c, podium_ceremony_actors.h
- clear_expired_strategies() : code_80005FD0.c, code_80005FD0.h
- clear_framebuffer() : main.c, main.h
- clear_menu_textures() : menu_items.c, menu_items.h
- clear_menus() : menu_items.c, menu_items.h
- clear_nmi_buffer() : code_800029B0.c, code_800029B0.h
- clear_object_flag() : update_objects.c
- clear_object_list() : code_8006E9C0.c, code_8006E9C0.h
- clear_path_point() : code_80005FD0.c, code_80005FD0.h
- ClearEffectsMatrixPool() : Matrix.cpp, Matrix.h
- ClearHudMatrixPool() : Matrix.cpp, Matrix.h
- ClearMatrixPools() : Matrix.cpp, Matrix.h
- ClearObjectsMatrixPool() : Matrix.cpp, Matrix.h
- CM_ActivateFinalLapLakitu() : Game.cpp, Game.h
- CM_ActivateFinishLakitu() : Game.cpp, Game.h
- CM_ActivateReverseLakitu() : Game.cpp, Game.h
- CM_ActivateSecondLapLakitu() : Game.cpp, Game.h
- CM_ActorCollision() : Game.cpp, Game.h
- CM_AddBaseActor() : Game.cpp, Game.h
- CM_AddEditorObject() : Game.cpp, Game.h
- CM_AICrossingBehaviour() : Game.cpp, Game.h
- CM_BeginPlay() : Game.cpp, Game.h
- CM_BombKartsWaypoint() : Game.cpp, Game.h
- CM_CleanWorld() : Game.cpp, Game.h
- CM_ClearVehicles() : Game.cpp, Game.h
- CM_CreditsSpawnActors() : Game.cpp, Game.h
- CM_CrossingTrigger() : Game.cpp, Game.h
- CM_DeleteActor() : Game.cpp, Game.h
- CM_DisplayBattleBombKart() : Game.cpp, Game.h
- CM_DoesFinishlineExist() : Game.cpp, Game.h
- CM_DrawActors() : Game.cpp, Game.h
- CM_DrawBattleBombKarts() : Game.cpp, Game.h
- CM_DrawBombKarts() : Game.h
- CM_DrawEditor() : Game.cpp, Game.h
- CM_DrawObjects() : Game.cpp, Game.h
- CM_DrawParticles() : Game.cpp, Game.h
- CM_DrawStaticMeshActors() : Game.cpp, Game.h
- CM_DrawWater() : Game.cpp, Game.h
- CM_Editor_SetLevelDimensions() : Game.cpp, Game.h
- CM_FindActorIndex() : Game.cpp, Game.h
- CM_GetActor() : Game.cpp, Game.h, actor_types.h
- CM_GetActorSize() : Game.cpp, Game.h, actor_types.h
- CM_GetCrossingOnTriggered() : Game.cpp, Game.h
- CM_GetProps() : Game.cpp, Game.h
- CM_GetPropsCourseId() : Game.cpp, Game.h
- CM_GetWaterLevel() : Game.cpp, Game.h
- CM_InitClouds() : Game.cpp, Game.h
- CM_InitCourseObjects() : Game.cpp, Game.h
- CM_LoadTextures() : Game.cpp, Game.h
- CM_RenderCourse() : Game.cpp, Game.h
- CM_RenderCourseObjects() : Game.cpp, Game.h
- CM_RenderCredits() : Game.cpp, Game.h
- CM_RunGarbageCollector() : Game.cpp, Game.h
- CM_ScrollingTextures() : Game.cpp, Game.h
- CM_SetCup() : Game.cpp, Game.h
- CM_SetCupIndex() : Game.cpp, Game.h
- CM_SetStaffGhost() : Game.cpp, Game.h
- CM_SomeCollisionThing() : Game.cpp, Game.h
- CM_SomeSounds() : Game.cpp, Game.h
- CM_SpawnFromLevelProps() : Game.cpp, Game.h
- CM_SpawnStarterLakitu() : Game.cpp, Game.h
- CM_TickActors() : Game.cpp, Game.h
- CM_TickDraw() : Game.h
- CM_TickEditor() : Game.cpp, Game.h
- CM_TickObjects() : Game.cpp, Game.h
- CM_TickObjects60fps() : Game.cpp, Game.h
- CM_TickParticles() : Game.cpp, Game.h
- CM_UpdateClouds() : Game.cpp, Game.h
- CM_UpdateCourseObjects() : Game.cpp, Game.h
- CM_VehicleCollision() : Game.cpp, Game.h
- CM_Waypoints() : effects.c, Game.cpp, Game.h
- CM_WhatDoesThisDo() : Game.cpp, Game.h
- CM_WhatDoesThisDoAI() : Game.cpp, Game.h
- collision_mario_sign() : actors.c
- collision_piranha_plant() : actors.c
- collision_tree() : actors.c
- collision_yoshi_egg() : actors.c
- compute_save_data_checksum_1() : save.c, save.h
- compute_save_data_checksum_2() : save.c, save.h
- compute_save_data_checksum_backup_1() : save.c, save.h
- compute_save_data_checksum_backup_2() : save.c, save.h
- config_gfx_pool() : main.c, main.h
- ConnectToServer() : networking.c, networking.h
- consume_item() : update_objects.c
- control_cpu_movement() : player_controller.c, player_controller.h
- controller_pak_1_status() : save.c, save.h
- controller_pak_2_status() : save.c, save.h
- controller_pak_menu_act() : menus.c, menus.h
- convert_img_to_greyscale() : menu_items.c
- convert_number_to_ascii() : menu_items.c, menu_items.h
- convert_to_fixed_point_matrix() : render_player.c, render_player.h
- convert_to_fixed_point_matrix_animation() : animation.c, animation.h
- Copy() : EditorMath.h
- copy_collision() : actors_extended.c
- copy_courses_cpu_behaviour() : code_80005FD0.c, code_80005FD0.h
- copy_framebuffer() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- copy_jumbotron_fb_port() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- copy_player_three_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- copy_player_two_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- corrupted() : osPfsChecker.c
- corrupted_init() : osPfsChecker.c
- cos() : math.h
- cosf() : cosf.c, math.h
- coss() : math_util.c, math_util.h
- course_data_menu_act() : menus.c, menus.h
- course_init() : render_courses.c, render_courses.h
- course_select_menu_act() : menus.c, menus.h
- cpu_behaviour() : code_80005FD0.c, code_80005FD0.h
- cpu_behaviour_end() : code_80005FD0.c, code_80005FD0.h
- cpu_behaviour_start() : code_80005FD0.c, code_80005FD0.h
- cpu_decisions_branch_item() : code_80005FD0.c, code_80005FD0.h
- cpu_gen_random_item() : update_objects.c
- cpu_track_position_factor() : code_80005FD0.c, code_80005FD0.h
- cpu_use_item_strategy() : code_80005FD0.c, code_80005FD0.h
- crash_screen_draw() : crash_screen_enhancement.h
- crash_screen_set_framebuffer() : crash_screen.c, crash_screen.h
- create_debug_thread() : crash_screen.c, main.c
- create_gfx_task_structure() : main.c, main.h
- create_next_audio_buffer() : internal.h, port_eu.c
- create_next_audio_frame_task() : port_eu.c, main.c
- create_thread() : main.c, main.h
- CreateDirectoryRecursive() : Engine.cpp
- credits_loop() : code_80280000.c, code_80280000.h
- credits_spawn_actors() : code_800029B0.c, code_800029B0.h
- CustomEngineDestroy() : Game.cpp
- CustomEngineInit() : Game.cpp
- cutscene_event() : ceremony_and_credits.c, ceremony_and_credits.h