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void | Graphics_PushFrame (Gfx *data) |
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void | Timer_Update () |
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void | CustomEngineInit () |
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void | CustomEngineDestroy () |
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void | HM_InitIntro () |
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void | HM_TickIntro () |
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void | HM_DrawIntro () |
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void | CM_SpawnFromLevelProps () |
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void | SetMarioRaceway (void) |
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World * | GetWorld (void) |
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u32 | WorldNextCup (void) |
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u32 | WorldPreviousCup (void) |
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void | CM_SetCup (void *cup) |
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void * | GetCup () |
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u32 | GetCupIndex (void) |
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void | CM_SetCupIndex (size_t index) |
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const char * | GetCupName (void) |
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void | LoadCourse () |
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size_t | GetCourseIndex () |
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void | SetCourse (const char *name) |
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void | NextCourse () |
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void | PreviousCourse () |
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void | SetCourseById (s32 course) |
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void | CM_VehicleCollision (s32 playerId, Player *player) |
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void | CM_BombKartsWaypoint (s32 cameraId) |
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void | CM_DisplayBattleBombKart (s32 playerId, s32 primAlpha) |
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void | CM_DrawBattleBombKarts (s32 cameraId) |
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void | CM_ClearVehicles (void) |
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void | CM_CrossingTrigger () |
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void | CM_AICrossingBehaviour (s32 playerId) |
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s32 | CM_GetCrossingOnTriggered (uintptr_t *crossing) |
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void | CM_LoadTextures () |
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void | CM_RenderCourse (struct UnkStruct_800DC5EC *arg0) |
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void | CM_RenderCredits () |
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void | CM_TickActors () |
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void | CM_DrawActors (Camera *camera, struct Actor *actor) |
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void | CM_DrawStaticMeshActors () |
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void | CM_BeginPlay () |
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void | CM_TickObjects () |
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void | CM_TickObjects60fps () |
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void | CM_DrawObjects (s32 cameraId) |
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void | CM_TickEditor () |
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void | CM_DrawEditor () |
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void | CM_Editor_SetLevelDimensions (s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY) |
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void | CM_TickParticles () |
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void | CM_DrawParticles (s32 cameraId) |
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bool | CM_DoesFinishlineExist () |
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void | CM_InitClouds () |
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void | CM_UpdateClouds (s32 arg0, Camera *camera) |
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void | CM_Waypoints (Player *player, int8_t playerId) |
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void | CM_SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) |
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void | CM_InitCourseObjects () |
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void | CM_UpdateCourseObjects () |
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void | CM_RenderCourseObjects (s32 cameraId) |
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void | CM_SomeSounds () |
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void | CM_CreditsSpawnActors () |
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void | CM_WhatDoesThisDo (Player *player, int8_t playerId) |
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void | CM_WhatDoesThisDoAI (Player *player, int8_t playerId) |
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void | CM_SetStaffGhost () |
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Properties * | CM_GetProps () |
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Properties * | CM_GetPropsCourseId (s32 courseId) |
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void | CM_ScrollingTextures () |
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void | CM_DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) |
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void | CM_SpawnStarterLakitu () |
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void | CM_ActivateFinishLakitu (s32 playerId) |
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void | CM_ActivateSecondLapLakitu (s32 playerId) |
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void | CM_ActivateFinalLapLakitu (s32 playerId) |
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void | CM_ActivateReverseLakitu (s32 playerId) |
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size_t | GetCupCursorPosition () |
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void | SetCupCursorPosition (size_t position) |
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size_t | GetCupSize () |
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void | SetCourseFromCup () |
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void * | GetCourse (void) |
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struct Actor * | CM_GetActor (size_t index) |
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size_t | CM_FindActorIndex (Actor *actor) |
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void | CM_DeleteActor (size_t index) |
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void | CM_CleanWorld (void) |
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struct Actor * | CM_AddBaseActor () |
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void | CM_AddEditorObject (struct Actor *actor, const char *name) |
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void | Editor_AddLight (s8 *direction) |
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void | Editor_ClearMatrix () |
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size_t | CM_GetActorSize () |
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void | CM_ActorCollision (Player *player, Actor *actor) |
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f32 | CM_GetWaterLevel (Vec3f pos, Collision *collision) |
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bool | IsMarioRaceway () |
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bool | IsLuigiRaceway () |
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bool | IsChocoMountain () |
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bool | IsBowsersCastle () |
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bool | IsBansheeBoardwalk () |
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bool | IsYoshiValley () |
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bool | IsFrappeSnowland () |
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bool | IsKoopaTroopaBeach () |
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bool | IsRoyalRaceway () |
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bool | IsMooMooFarm () |
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bool | IsToadsTurnpike () |
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bool | IsKalimariDesert () |
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bool | IsSherbetLand () |
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bool | IsRainbowRoad () |
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bool | IsWarioStadium () |
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bool | IsBlockFort () |
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bool | IsSkyscraper () |
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bool | IsDoubleDeck () |
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bool | IsDkJungle () |
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bool | IsBigDonut () |
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bool | IsPodiumCeremony () |
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void | SelectMarioRaceway () |
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void | SelectLuigiRaceway () |
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void | SelectChocoMountain () |
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void | SelectBowsersCastle () |
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void | SelectBansheeBoardwalk () |
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void | SelectYoshiValley () |
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void | SelectFrappeSnowland () |
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void | SelectKoopaTroopaBeach () |
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void | SelectRoyalRaceway () |
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void | SelectMooMooFarm () |
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void | SelectToadsTurnpike () |
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void | SelectKalimariDesert () |
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void | SelectSherbetLand () |
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void | SelectRainbowRoad () |
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void | SelectWarioStadium () |
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void | SelectBlockFort () |
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void | SelectSkyscraper () |
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void | SelectDoubleDeck () |
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void | SelectDkJungle () |
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void | SelectBigDonut () |
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void | SelectPodiumCeremony () |
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void * | GetMushroomCup (void) |
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void * | GetFlowerCup (void) |
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void * | GetStarCup (void) |
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void * | GetSpecialCup (void) |
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void * | GetBattleCup (void) |
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void | CM_RunGarbageCollector (void) |
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void | push_frame () |
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int | main (int argc, char *argv[]) |
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