Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- p -
- P : cosf.c, sinf.c
- PACKET_ACTOR : networking.h
- PACKET_COURSE_VOTE : networking.h
- PACKET_JOIN : networking.h
- PACKET_LEAVE : networking.h
- PACKET_LOADED : networking.h
- PACKET_MESSAGE : networking.h
- PACKET_OBJECT : networking.h
- PACKET_PLAYER : networking.h
- PACKET_PLAYER_ASSIGN_SLOTS : networking.h
- PACKET_READY_UP : networking.h
- PACKET_SET_CHARACTER : networking.h
- PACKET_SET_COURSE : networking.h
- PACKET_START_SESSION : networking.h
- pad_800029B0 : code_800029B0.c
- padding : main.c, main.h
- paddingThread : main.c
- PAK : save.h
- PAK_NOT_INSERTED : save.h
- pAppNmiBuffer : code_800029B0.c, code_800029B0.h
- parse_course_displaylists() : render_courses.c, render_courses.h
- PATCH : load.c, alBnkfNew.c
- patch_audio_bank() : load.c, load.h
- PATCH_MEM : load.c
- patch_sound() : load.c, load.h
- pause_menu_item_box_cursor() : menu_items.c, menu_items.h
- PEACH : defines.h
- peach_kart_wheels : peach_kart.h
- PEACH_SIZE : defines.h
- PERCENTAGE_BASE : update_objects.c
- persistent_pool_clear() : heap.c, heap.h
- persistent_pools_init() : heap.c, heap.h
- PFD_HAS_IFILEDIALOG : portable-file-dialogs.h
- PFD_OSX_ICON : portable-file-dialogs.h
- pFramebuffer : crash_screen.c, crash_screen.h
- PFS_CHECK_ID : controller.h
- PFS_CHECK_STATUS : controller.h
- PFS_COMPANY_CODE : save.c
- PFS_FILE_OVERFLOW : save.h
- PFS_FREE_BLOCKS_ERROR : save.h
- PFS_GAME_CODE : save.c
- PFS_GET_STATUS : controller.h
- PFS_INVALID_DATA : save.h
- PFS_NO_ERROR : save.h
- PFS_NO_PAK_INSERTED : save.h
- PFS_NUM_FILES_ERROR : save.h
- PFS_PAK_BAD_READ : save.h
- PFS_PAK_CORRUPTED : save.h
- PFS_PAK_STATE_OK : save.h
- Pfs_PakHeader_Read() : pak.cpp
- Pfs_PakHeader_Write() : pak.cpp
- pfsError : menu_items.c, save.h
- pfsState : menu_items.c, save.h
- PHYSICAL_TO_VIRTUAL : macros.h
- PI_BSD_DOM1_LAT_REG : hardware.h
- PI_BSD_DOM1_PGS_REG : hardware.h
- PI_BSD_DOM1_PWD_REG : hardware.h
- PI_BSD_DOM1_RLS_REG : hardware.h
- PI_BSD_DOM2_LAT_REG : hardware.h
- PI_BSD_DOM2_PGS_REG : hardware.h
- PI_BSD_DOM2_PWD_REG : hardware.h
- PI_BSD_DOM2_RLS_REG : hardware.h
- PI_CART_ADDR_REG : hardware.h
- PI_DOMAIN1 : osEPiRawStartDma.c
- PI_DOMAIN1_REG : hardware.h
- PI_DOMAIN2_REG : hardware.h
- PI_DRAM_ADDR_REG : hardware.h
- PI_RD_LEN_REG : hardware.h
- PI_STATUS_BUSY : hardware.h
- PI_STATUS_CLEAR_INTR : hardware.h
- PI_STATUS_ERROR : hardware.h
- PI_STATUS_IOBUSY : hardware.h
- PI_STATUS_REG : hardware.h
- PI_STATUS_RESET_CONTROLLER : hardware.h
- PI_WR_LEN_REG : hardware.h
- PIAccessQueueSize : __osPiCreateAccessQueue.c
- PIF_ADDR_START : osInitialize.c
- pihi : cosf.c, sinf.c
- pilo : cosf.c, sinf.c
- piMgrMesgBuff : osCreatePiManager.c
- piMgrStack : osCreatePiManager.c
- piMgrThread : osCreatePiManager.c
- PLACE : defines.h
- play_cpu_sound_effect() : code_80005FD0.c, code_80005FD0.h
- play_cutscene() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sequence() : external.c
- play_sound() : external.c
- play_sound2() : external.c
- play_sound_balloon_pop() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_before_despawn() : actors.c
- play_sound_congratulation() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_farewell() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_fish() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_fish_2() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_on_destructible_actor_collision() : actors.c
- play_sound_podium() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_shoot_trophy() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_trophy() : ceremony_and_credits.c, ceremony_and_credits.h
- play_sound_welcome() : ceremony_and_credits.c, ceremony_and_credits.h
- player_accelerate() : player_controller.c, player_controller.h
- player_accelerate_alternative() : player_controller.c, player_controller.h
- player_accelerate_during_start_sequence() : player_controller.c, player_controller.h
- player_accelerate_global() : player_controller.c, player_controller.h
- PLAYER_CINEMATIC_MODE : defines.h
- PLAYER_CPU : defines.h
- player_decelerate() : player_controller.c, player_controller.h
- player_decelerate_alternative() : player_controller.c, player_controller.h
- player_decelerate_during_start_sequence() : player_controller.c, player_controller.h
- player_decelerate_global() : player_controller.c, player_controller.h
- PLAYER_EIGHT : defines.h
- PLAYER_EXISTS : defines.h
- PLAYER_FIVE : defines.h
- PLAYER_FOUR : defines.h
- PLAYER_HUMAN : defines.h
- PLAYER_HUMAN_AND_CPU : defines.h
- PLAYER_INACTIVE : defines.h
- PLAYER_INVISIBLE_OR_BOMB : defines.h
- PLAYER_NONE : defines.h
- PLAYER_ONE : defines.h
- player_select_menu_act() : menus.c, menus.h
- PLAYER_SELECT_MENU_FROM_QUIT : defines.h
- PLAYER_SELECT_MENU_MAIN : menus.h
- PLAYER_SELECT_MENU_NONE : menus.h
- PLAYER_SELECT_MENU_OK : menus.h
- PLAYER_SELECT_MENU_OK_GO_BACK : menus.h
- PLAYER_SEVEN : defines.h
- PLAYER_SIX : defines.h
- PLAYER_STAGING : defines.h
- PLAYER_START_SEQUENCE : defines.h
- player_terrain_collision() : collision.c, collision.h
- PLAYER_THREE : defines.h
- player_track_position_factor_vehicle() : code_80005FD0.c, code_80005FD0.h
- PLAYER_TWO : defines.h
- PLAYER_UNKNOWN : defines.h
- PLAYER_UNKNOWN_0x40 : defines.h
- player_use_item() : actors_extended.c
- playerHUD : code_80057C60.c
- PlayerId : defines.h
- PlayerSelectMenuSelectionTypes : menus.h
- podium_ceremony_loop() : podium_ceremony_actors.c, podium_ceremony_actors.h
- podium_ceremony_textures : PodiumCeremony.cpp
- POOL_1_PARTICLE_TYPE_4 : common_structs.h
- POOL_1_PARTICLE_TYPE_5 : common_structs.h
- POOL_1_PARTICLE_TYPE_6 : common_structs.h
- POOL_1_PARTICLE_TYPE_7 : common_structs.h
- POOL_1_PARTICLE_TYPE_8 : common_structs.h
- POOL_1_PARTICLE_TYPE_9 : common_structs.h
- POOL_1_PARTICLE_TYPES : common_structs.h
- POP_MATRIX : animation.h
- pop_node_with_lower_prio() : playback.c, playback.h
- pop_player_balloon() : code_80057C60.c
- populate_time_trial_record() : save.c, save.h
- port_eu_init() : port_eu.c, port_eu.h
- port_eu_init_queues() : port_eu.c, port_eu.h
- port_eu_unused_string0 : port_eu.c
- port_eu_unused_string1 : port_eu.c
- port_eu_unused_string2 : port_eu.c
- port_eu_unused_string3 : port_eu.c
- port_eu_unused_string4 : port_eu.c
- port_eu_unused_string5 : port_eu.c
- port_eu_unused_string6 : port_eu.c
- port_eu_unused_string7 : port_eu.c
- PORTAMENTO_IS_SPECIAL : seqplayer.h
- PORTAMENTO_MODE : seqplayer.h
- PORTAMENTO_MODE_1 : seqplayer.h
- PORTAMENTO_MODE_2 : seqplayer.h
- PORTAMENTO_MODE_3 : seqplayer.h
- PORTAMENTO_MODE_4 : seqplayer.h
- PORTAMENTO_MODE_5 : seqplayer.h
- powered_heart1_ci8 : powered.h
- powered_heart1_pal_rgba16 : powered.h
- powered_heart1_rgba16 : powered.c
- powered_heart1_rgba16_aligner : powered.c
- powered_Text_mesh : powered.c, powered.h
- powered_Text_mesh_tri_0 : powered.c, powered.h
- powered_Text_mesh_vtx_0 : powered.c, powered.h
- powered_Text_mesh_vtx_cull : powered.c, powered.h
- PRELOAD_BANKS : load.h
- PRELOAD_SEQUENCE : load.h
- preload_sequence() : load.c, load.h
- prepare_reverb_ring_buffer() : synthesis.c, synthesis.h
- prevAltAssets : Engine.cpp
- prevent_item_use() : effects.c, effects.h
- PreviousCourse() : Game.cpp, Game.h
- prevKeyState : freecam.cpp
- prevObject : render_objects.c
- prevObject2 : math_util_2.c
- prevPrev : freecam.cpp
- print() : is_debug.c
- print_letter() : menu_items.c, menu_items.h
- print_letter_wide_right() : menu_items.c, menu_items.h
- PRINT_MEMPOOL : memory.c
- print_str_num() : render_objects.c, render_objects.h
- print_text0() : menu_items.c, menu_items.h
- print_text0_wide_right() : menu_items.c, menu_items.h
- print_text1() : menu_items.c, menu_items.h
- print_text1_center_mode_1() : menu_items.c, menu_items.h
- print_text1_center_mode_2() : menu_items.c, menu_items.h
- print_text1_left() : menu_items.c, menu_items.h
- print_text1_right() : menu_items.c, menu_items.h
- print_text2() : menu_items.c, menu_items.h
- print_text2_wide() : menu_items.c, menu_items.h
- print_text_mode_1() : menu_items.c, menu_items.h
- print_text_mode_1_wide_right() : menu_items.c
- print_text_mode_2() : menu_items.c, menu_items.h
- print_text_mode_2_wide_right() : menu_items.c, menu_items.h
- print_timer() : render_objects.c, render_objects.h
- print_timer_rainbow() : render_objects.c, render_objects.h
- process_course_ghost_replay() : replays.c, replays.h
- process_envelope() : synthesis.c
- process_game_tick() : main.c
- process_notes() : playback.c, playback.h
- process_path_data() : code_80005FD0.c, code_80005FD0.h
- process_player_ghost_replay() : replays.c, replays.h
- process_post_time_trial_replay() : replays.c, replays.h
- process_sequences() : seqplayer.c, seqplayer.h
- process_shell_collision() : collision.c, collision.h
- processing : GameAudio.h
- profiler_log_gfx_time() : profiler.c, profiler.h
- profiler_log_thread4_time() : profiler.c, profiler.h
- profiler_log_thread5_time() : profiler.c, profiler.h
- profiler_log_vblank_time() : profiler.c, profiler.h
- ProfilerGameEvent : profiler.h
- ProfilerGfxEvent : profiler.h
- Properties : Course.h
- prototype_actor_spawn_data() : actors.c
- proutSprintf() : sprintf.c
- push_frame() : Game.cpp