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◆ draw_transparent_geography()
| void draw_transparent_geography |
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ScreenContext * | screen, |
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s32 | playerId ) |
◆ func_80290C20()
| s32 func_80290C20 |
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Camera * | camera | ) |
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◆ func_80291198()
| void func_80291198 |
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void | | ) |
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◆ func_80295BF8()
| void func_80295BF8 |
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s32 | playerIndex | ) |
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◆ func_80295C6C()
| void func_80295C6C |
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void | | ) |
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◆ func_80295D50()
| void func_80295D50 |
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s16 | arg0, |
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s16 | arg1 ) |
◆ func_80295D6C()
| void func_80295D6C |
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void | | ) |
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◆ func_80295D88()
| void func_80295D88 |
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void | | ) |
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◆ parse_track_displaylists()
◆ render_track()
◆ render_track_sections()
| void render_track_sections |
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const char * | addr[], |
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ScreenContext * | arg1 ) |
◆ D_800DC610
◆ D_8015F59C
◆ D_802B87BC
◆ D_802B87C4
◆ D_802B87C8
◆ D_802B87CC
◆ D_802B87D0
◆ D_802B87D4
◆ gFogMax
◆ gFogMin
◆ gNumCollisionTriangles
| u16 gNumCollisionTriangles |
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extern |