Mario Kart 64
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render.inc.c
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1#include <actors.h>
2#include <libultra/gbi.h>
3#include <main.h>
5
13void render_actor_green_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
14 gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture
15 render_actor_shell(camera, matrix, shell);
16}
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Definition actors.c:728
f32 Mat4[4][4]
Definition common_structs.h:20
void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Renders the green shell actor.
Definition render.inc.c:13
Gfx * gDisplayListHead
Definition main.c:136
Definition camera.h:27
Definition actor_types.h:320