17 s16 temp = arg2->
flags;
23 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
void FrameInterpolation_RecordMatrixPop(Mat4 *matrix)
Definition FrameInterpolation.cpp:705
void FrameInterpolation_RecordMatrixPush(Mat4 *matrix)
Definition FrameInterpolation.cpp:689
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
Camera * camera1
Definition camera.c:29
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
void render_actor_mario_sign(Camera *arg0, UNUSED Mat4 arg1, struct Actor *arg2)
Renders the Mario sign actor. Actor used in Mario Raceway.
Definition render.inc.c:14
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Mat4 mtx
Definition render_objects.c:4163
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:131
s16 flags
Definition actor_types.h:126
Vec3f pos
Definition actor_types.h:133
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28