17 s16 temp = arg2->
flags;
23 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
void FrameInterpolation_RecordOpenChild(const void *a, uintptr_t b)
Definition FrameInterpolation.cpp:640
void FrameInterpolation_RecordCloseChild(void)
Definition FrameInterpolation.cpp:650
#define TAG_OBJECT(x)
Definition FrameInterpolation.h:24
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:40
#define MAX(a, b)
Definition macros.h:144
Gfx * gDisplayListHead
Definition main.c:129
void render_actor_mario_sign(Camera *camera, UNUSED Mat4 arg1, struct Actor *arg2)
Renders the Mario sign actor. Actor used in Mario Raceway.
Definition render.inc.c:14
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:449
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:131
s16 flags
Definition actor_types.h:126
Vec3f pos
Definition actor_types.h:133
Vec3s rot
Definition camera.h:42
f32 fieldOfView
Definition camera.h:43
Vec3f pos
Definition camera.h:36