1#include <libultraship.h>
9#include <libultra/gbi.h>
28 if ((pathCounter > 20) && (pathCounter < 25)) {
35 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
36 temp =
MAX(temp, 0.0f);
44 gSPSetGeometryMode(
gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
void mtxf_translate(Mat4, Vec3f)
Definition math_util.c:227
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
Camera * camera1
Definition camera.c:29
Lights1 D_800DC610[]
Definition code_800029B0.c:69
f32 Vec3f[3]
Definition common_structs.h:10
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
void mtxf_rotate_x(Mat4 mat, s16 angle)
Definition math_util.c:335
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_multiplication(Mat4 dest, Mat4 mat1, Mat4 mat2)
Definition math_util.c:804
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
void vec3f_set(Vec3f arg0, f32 arg1, f32 arg2, f32 arg3)
Definition math_util.c:114
void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter)
Renders the paddle boat actor. Actor used in DK's Jungle Parkway.
Definition render.inc.c:20
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
Definition actor_types.h:260
Vec3f pos
Definition actor_types.h:269
Vec3s boatRot
Definition actor_types.h:267
s16 wheelRot
Definition actor_types.h:264