14 Vec3s spA8 = { 0, 0, 0 };
17 s16 temp_v0 = arg2->
flags;
19 if ((temp_v0 & 0x800)) {
26 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
27 temp_f0 =
MAX(temp_f0, 0.0f);
30 if (!(temp_f0 < 0.0f)) {
31 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:460
Camera * camera1
Definition camera.c:29
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
void render_actor_palm_tree(Camera *arg0, UNUSED Mat4 arg1, struct PalmTree *arg2)
Renders the palm tree actor. Actor used in Koopa Troopa Beach.
Definition render.inc.c:13
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
Definition actor_types.h:288
Vec3s rot
Definition actor_types.h:295
s16 variant
Definition actor_types.h:291
s16 flags
Definition actor_types.h:290
Vec3f pos
Definition actor_types.h:297